DrawYer
DrawYer
United Kingdom
Activity Feed
DrawYer
One last crack at a "more difficult" project after watching the critiques. It was hard to find a balance between over simplification and still have something more complex and accurate. I shall return to it later and maybe do a cleaner version. I do not like the end product but I had fun and it's time to move on.
DrawYer
These are my attempts while looking at references and then changing them a bit. I found it hard to construct my own poses out of thin air, and they felt stiff and flat. I guess I am not at that stage in the character design. I tried to ensure that my cross contours actually added something to the form and that they were not just some random lines. I had to go over them a few times to ensure they did not fee flat, finished like a T etc. Having said that, I was not satisfied with some of them and tried to rework them on the side. I tried to strike a balance between more rigid structure, still some sense of flow, and the “organicness” of a ginger root. Looking at other drawings in the comment section, I can see that I could have pushed the organic part a bit more. I also tried to force myself to avoid the snowman effect, it still needs to be a conscious decision, specially when working on blobs. Finally, I tried to have fun for the very last drawing after watching the critiques. It’s departing from a pure Ginger Man and I also realised colouring and cross hatching were something I need to massively learn… :’) Anyway, as usual, any comments or feedback welcome.
Melanie Scearce
You did a great job with the cross contour lines in these, especially in the volleyball figure!
DrawYer
These are my attempts before watching the demo, I worked from level 1 to level 2. I started with blobs inspired from torso and pelvis poses (similar to an exercise in the figure drawing course), then moved to seals and “simple” sea creatures, then to insects (and a snake). My first attempts at seals were a bit stiff and felt flat. I feel that sometimes I failed to find a balance in terms of “line density”. I tried to change the poses from the reference, but only did it marginally for the sea creatures. It feels easier to change organic shape that are more curved as I feel less bound by anatomy restrictions. For example when I tried to change some of the insects I was blocked my lack of knowledge on them. Once again, I love the exercise and I like the freedom that organic forms give. I will watch the critiques and try a few more animals. I also saw someone that did a beautiful work cross contouring a head, this is definitely something I want to try. I keep trying various medium, fine liners can be very punitive but also rewarding. Any comments or feedback welcome :)
Valerij Dančenko
damn this looks cool af
El Dorce
26d
they look amazing!!
DrawYer
Asked for help
These are my second attempt after watching the demo and the last one was after watching the critiques. I tried to use a gestural blobby figure, a gesture line, add a few caps to represent the sides, and work from there. I also explored other body parts like arms, forearms and hands and worked my way from boxes to “more complex / realistic form”. I like this “shuttle” between the reference and the drawing (i.e., reference to boxes then boxes to advanced forms, it’s like a sinusoidal where you move between simplification and complexification). Finally, I could not resist the temptation to have more of a finishing look as a “reward”. I also tried various mediums, like ballpoints or fine liners. Just exploring, I really loved the exercise. Any comments or feedback welcome :)
DrawYer
Asked for help
These are my first attempts before watching the demo. I used some references from a gesture pose pack, started with a gesture line, 3 simple blobs for the head, torso and pelvis and tried to think what would be the best boxes to represent this pose. I also tried to break the torso in 2 Boxes when 1 box seemed a bit too rigid, but I did not like it. I made a few attempts for each pose, trying some variations to see where it was going. Each time I tried to visualise where I could start a “Y” on the reference and make it into a box. I found that having an arrow representing where the main plane of each box was facing helped identified “mistakes”. Then, I tried to move from the boxes to a more structured sketch before sometimes coming back to the boxes but sketching made me realised some mistakes. I prefer having a reference (instead of working on random blobs and boxes), so I will probably do a few more using human references or animals before watching the critiques. Any comments or feedback welcome :)
Rachel Dawn Owens
These look great!
DrawYer
My various sketches from the most recent to the first one (a mix of level 1 and 2). I stayed a bit longer than expected on this one as I was very unsatisfied with the initial drawings. My first attempts were really bad, incorrect ellipses and wheels incorrectly placed in relation to the body. I wanted to (i) understand a bit more about ellipses and vehicle construction in general (loved “How to Draw” by S. Robertson), and (ii) combine the boxes exercises with the cylinder exercises into a “vehicle into perspective project”. All the vehicles are a mix of reference and inspiration, but I realised I gravitated towards a 3/4 POV a lot… ! I also tried inking with fine liners and inking with ballpoint pens. Inking an ellipse is way harder than expected and this is still a work in progress… but I did discover that I loved ballpoint pens. Looking back at my sketches and the critiques / demo: - I really need to ensure the major axis is perpendicular to the minor axis and not to another irrelevant line. - a very foreshortened cylinder like the tank gun can be tricky to do correctly and I believe you have to play with the ellipse opening at the end and what part of the ellipse is visible to the part that is attached to the tank body. - The more ellipses you align next to each other, the more your mistakes will show (specially looking back at my train..) - I need to find a balance between free hand / gut feeling and too much planning / construction. I guess it’s better to overly plan as a beginner. - I need to stay light on the construction lines, as erasing should not be an option (without losing helpful cues) I will probably go back to drawing vehicles once I made some progress in the basic training. Anyway, as usual any comments or feedback welcome :)
DrawYer
This is my 3rd and last attempt at level 2. I just shifted the POV slightly to the left. I wanted to have most of the boxes / fingers visible and there were not too many angle that allowed for it. I am aware that the proportion between boxes could be improved, I tried to correct it after the fact. I tried to create a form of rhythm between the fingers while being mindful of the convergence. I had fun with this level 2 even if my brained hurts a bit x). I am aware that the proportion between boxes could be improved, I tried to (unsuccessfully) correct it after the fact. Any comments or feedback welcome.
Rachel Dawn Owens
The boxes look great! I like how you followed the rhythm of the fingers.
DrawYer
This is my second attempt at level 2. For the second hand, I tried to change the POV more drastically (as opposed to slightly shifting it). It took me a while to find a new POV I wanted to fully draw. I found some to be “uninteresting” as only one side of the boxes would be showing. I also found some to be very challenging because of the pronounced foreshortening, and I had to give up (momentarily). I also gave myself a little more freedom to depart from the actual hand, that helped to focus on drawing boxes instead of an “accurate hand”. Anyway, it is still a fun exercise to do (with many sketches being used as basketball for the bin). I am excited to try the third hand !
DrawYer
This is my first attempt at level 2. I tried to rotate the POV up and to the right slightly. I will try a more “drastic” change of POV in my next attempts. I really have to think about each box and it feels like a non instinctive exercise but it is still fun to do. Any comments or feedback welcome.
DrawYer
These are my attempts at level 1. I did each hand before watching its respective demo. For each hand I worked on each finger on the side before moving to the full hand itself. Drawing the overall shape / gesture before diving in definitely helped a lot. I think for the second one I tried too much to “draw a hand” as opposed to draw 16 boxes inspired from a hand. I struggled a lot when there was a lot of foreshortening and I struggled more with the second hand than the third hand. I tried to improve from one hand to the other taking notes and using the tips given by Stan in the demo. I mostly tried to be more conscious of the overall coherence of the various boxes and to ensure there was some convergence. Any comments or feedback welcome. In the meantime, I will move to level 2.
Rachel Dawn Owens
Your mannequin hands look awesome! The forms are sharp and linework is thoughtfully made. Your notes will serve you well. You will learn more that way. The first 2 drawings are particularly nice. The 3rd hand is a more difficult pose because of the foreshortening. I made my own attempt at it and took my own notes along the way. I adjusted the pointer finger slightly to follow the rest of the fingers more naturally. I think it turned out ok. Hope this is helpful. Keep it up, your drawings look great!
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!