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john jo ong
Some landscape thumbnails
Olga Bruser
beautiful shapes
Olga Bruser
that's an epic collection! great work!
john jo ong
Thank you:)
Olga Bruser
Hi, looks awesome! It feels a bit too soft on the left - where the cheek and and hair meet especially that you have a sharper edge right on top of the that.
Olga Bruser
Really awesome! Some of them feel like the eyes are a bit off from where they should be. Maybe you can spend a few more minutes in the beginning on the construction of the face. I saw in another comment that you like the distortaion so maybe push that even more in an artistic way so it will be clear its intentional. Could be very cool and stylized.
Gino Datuin
Great advice Olga! I'll try to remember not to rush the construction phase for the sake of getting to the painting part. Also, love your dark digital work! Very inspirational and motivating for me. Take care! Gino
Mina Maroon
I like the colors and you did a really good job with the details of his gold armor and outfit. It looks like it could be an actual character in DND. I think the pose itself is a bit awkward. The area below his waist is good but the angle of his torso and arms don't seem natural. The arch of his back and level of his shoulders seems very tense but his arms are loose so I think you should have either straightened his back to make him look more relaxed or exaggerated his arms to make him look more excited. It's still an awesome drawing, if you hadn't asked for critiques I wouldn't have said anything so I don't think you should make these changes. Just spend more time on gesture at the start of your drawing before you commit to details :) Good luck with your project!
Olga Bruser
Haha thank you very much!! I struggle with pushing poses and even though I did spend some time in the begining on the pose and gesture, it's something I need to improve on. I'll just spend more time on it as you said. thanks again! :D
Ruth Salmun
I'm gonna be too honest, this looks amazing at it feels too advanced for me to give feedback (especially because I'm just in the first stages of learning anatomy). The only thing that does catch my eye is that maybe the rendering of the metal of the hammer isn't reflecting some of the things close to it like the blue and white of the clothes, but I honestly think you can totally get away with that.
Olga Bruser
Thank you very much! Good note!! I'll try to fix that :D
Tristan Elwell
This is looking really good! What jumps out at me is that the haft of that weapon seems really thin.
Olga Bruser
Thank you very much! Yeah someone mentioned that too me as well and I didn't notice!! I fixed that thanks :D
Mike Jara
Hi @Olga Bruser. We've added a field in your settings to add Artstation. Thanks for bringing up this topic.
Olga Bruser
Thank you very much!
Steve Lenze
Hey Olga, This painting is really good! The face and all the armor is great. The only thing I noticed is that the proportions are a little off. It might be because of the downward perspective you chose, but it takes away from the heroic nature of this character. I did some drawing to show you what I mean. I hope you find some value in it, keep it up, your stuff is really good :)
Olga Bruser
Really great points. I also wasn't sure if the legs are too short and that's why maybe the arms seem too long. About the perspective, it's like a rule of thumb to make a hero with a lower perspective, I don't why I chose this one instead. I'm afraid that changing the perspective will require a complete repaint but I'm not sure, maybe I can cheat with Photoshop. I'll try, thank you very much for such a great critique, really appreciate it.
Filip Mladenovic
I think it looks pretty good for the most part. The figure/pose is a little stiff but maybe that is justifiable in heavy armor. The main things I can think of (and these are minor): 1) Maybe the torso and especially the shoulders should follow the turn of the head a little bit more. His body is facing one direction and his head is strongly facing another direction with little rotation in the hips or torso. This is not necessarily unrealistic.... Again, maybe this works with heavy armor but then maybe the neck shouldn't be turned so much. 2) The beard feels a little bit too detached from its environment to me. Maybe you can add some cast shadow around the neck? Maybe the beard hair should be reacting to the hard collar of the armor and deforming? Right now the shape of the beard looks too stiff. Again, these are pretty minor points. I think overall this is quite good.
Olga Bruser
Thank you very much!! I tried to make the pose more dynamic with an S shape gesture but maybe it wasn't enough and the armor also covers a lot of it so it got lost a little. I probably needed to exaggerate the pose more. The rotation could make it more dynamic. Someone told me the beard should be behind the armor piece, that might solve that. Thank you again!!!
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