Filip Mladenovic
Filip Mladenovic
Phoenix, AZ
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Filip Mladenovic
Well I didn't really want to start a new thread for this. It is somewhat based on a Sargent painting. Let me know what you think. I don't really like the character design.
Filip Mladenovic
I think those are all pretty good composition except for the 2nd (middle left) one. The shapes are interesting but I think it is too evenly balanced. The black and white seem to equally dominate the composition. Also there is a very even distribution of point shapes that sort of distract from the figure. I think to emphasize the figure a little bit more (and I only mean a little bit, like 15% more), you should cut back on some of the dark shapes and leave a bit more flat white space.
Marco Fornaciari
Oh yeah now that you mentioned it, it's pretty clear. Thank you for pointing that out! I always have the problem to start with an idea about shapes and composition and i always end up with something different. That's not bad but i'm probably not good enough to really change too many stuff on the go without having a clear idea behind._ Thanks again!
Filip Mladenovic
I think this is a great idea and when I have some time off work I would like to try something similar...
Filip Mladenovic
Keith Parkinson was one of my favorite artists and I don't think anyone else knows about him. Here's a study based off one of his book covers.
Sean Ramsey
Nice, this is awesome! Looked up the artist and it's the dude who did the Everquest covers! I'm getting a fat dose of nostalgia now haha.
Filip Mladenovic
The proportions of both of the faces in the first photo seems a little bit off. 1) On the first face the mouth seems a little bit too high / close to the nose. On the second face the nose and (our left) side of the face seem to be drifting too far left. 2) In the second photo the eyes don't seem to really follow the perspective of the face. The eye on our right looks like it drifted up too high. That being said I think all the other ones are really great. Amazing progress if you've only been at it for 6 months. You really show strong construction of the forms in the 3rd photo. Honestly, I think the issues with the first couple of faces may just be things you already know how to fix and as you get more practice these variances will go away. Just keep on practicing the way you are. It looks like really good progress for only 6 months.
@tes_k_a
4yr
Yup he summed it up, and the second head in the first photo, is the shoulder a bit off?...and all these really do convey that you are getting there, and is that Alfred Hitchcock in the 4th photo?
Steve Lenze
Hey Olga, This painting is really good! The face and all the armor is great. The only thing I noticed is that the proportions are a little off. It might be because of the downward perspective you chose, but it takes away from the heroic nature of this character. I did some drawing to show you what I mean. I hope you find some value in it, keep it up, your stuff is really good :)
Filip Mladenovic
That's a great point about composition. Those are the kinds of subtle things that make a big difference.
Filip Mladenovic
I think it looks pretty good for the most part. The figure/pose is a little stiff but maybe that is justifiable in heavy armor. The main things I can think of (and these are minor): 1) Maybe the torso and especially the shoulders should follow the turn of the head a little bit more. His body is facing one direction and his head is strongly facing another direction with little rotation in the hips or torso. This is not necessarily unrealistic.... Again, maybe this works with heavy armor but then maybe the neck shouldn't be turned so much. 2) The beard feels a little bit too detached from its environment to me. Maybe you can add some cast shadow around the neck? Maybe the beard hair should be reacting to the hard collar of the armor and deforming? Right now the shape of the beard looks too stiff. Again, these are pretty minor points. I think overall this is quite good.
Olga Bruser
Thank you very much!! I tried to make the pose more dynamic with an S shape gesture but maybe it wasn't enough and the armor also covers a lot of it so it got lost a little. I probably needed to exaggerate the pose more. The rotation could make it more dynamic. Someone told me the beard should be behind the armor piece, that might solve that. Thank you again!!!
Filip Mladenovic
Nice album. I really like the textures and brush strokes on the wolf. The lighting is also really interesting. Did you use reference?
Marco Fornaciari
Oh yes, i used a reference but modified a little bit. One of my biggest problem is that i can't really imagine stuff on my own, i always need to get ideas from references otherwise my head is a complete void.
Marco Fornaciari
Those studies are amazing! Good job!
Filip Mladenovic
Thanks
Filip Mladenovic
Here's my first set of abs assignments. Maybe I should not have shaded them so much. I may have ended up focusing more on shading than the structure... Please let me know if you see anything I can fix.
Filip Mladenovic
Heres the second bunch. I tried to avoid over rendering the shadow at first but then I ended up doing it anyway.... It almost seems like more work to keep the forms in their simplest forms...
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