Activity Feed
Thomas Myrberg
•
3yr
added comment inAny suggestions for improving?
These are really good, but it seems like you have issues with the same kind of stuff I struggle to get bettar at. My thoughts are mostly about getting different textures and surfaces across. Most of my digital work feels a bit glossy or waxy if that makes any sense. One of the keys to get it right I my opinion is to work with different levels of contrast depending on the reflectiveness of each material. Skin can be quite reflective, bit it can also be quite dull depending on the light. Hair is often pretty shiny and it often works well with higher contrast. You really got the shiny fabric of the clothes on the second picture across. Keep up the good work buddy ^^
Vivek K
•
4yr
Hey Guys, I am Vivek, I'm so excited to be here, I can't wait to see how this platform grows and I hope we learn to learn a lot and become a better artist with you all.
I recently started sharing my art, Here's few of them. Hope you like it!
Sarah
•
3yr
Hello, I am looking forward to creating in an art community where I can learn and share knowledge. :D I work for a small games company making mobile game art but I still need to keep my fundamentals up to scratch!
My dream is to make comics where I can subject the world to the utter abomination that is my mind :P. - apologies.
Lee Bates
•
3yr
Hello. My name is Lee. I am an illustrator from south west uk. I recently gained a degree in Drawing from Falmouth University. I love urban sketching, drawing dinosaurs, human and animal anatomy and drawing from imagination. I use drawing as a tool to learn about the world around me, which in turn helps me visualise strange ideas I have. Here is a little bit of my work. It's fairly varied as I find it very difficult (and limiting) to stick to one thing. Looking forward to becoming a part of this community.
@fenris45x
•
3yr
Hey Everyone! I am something but most people associate me as human and call me Garrett! Creativity is the way! Inspiration, aspirations, inventions and imagination! The keys to unlocking the the unlimited perspectives of our minds. Leading and designing a materialist world with the dreams of how the future will be!
PS: I want all feedback on ways and techniques to practice to be better and to learn from everyone. Everyone has something to learn from.
Yoon
•
3yr
Hi, I'm Yoon! I'm a tattoo apprentice.
In the drawing department I'm mostly self-taught, with loads of help from channels like prokotv and sinix on Youtube.
I joined to participate in Proktober 2021, and also to see what other gems the community's hiding outside of Youtube! ;)
Here's some of my more recent stuff, there's more on my IG
@yoonlw
Thanks for having meeee
Thomas Myrberg
•
3yr
Hey everyone. My name is Thomas and I'm really looking forward to be part of an art community.
I live in Sweden and teach art at the local secondary school.
Right now I'm trying to learn more about watercolor, but I also enjoy making panels with some cool pop culture and video game characters interacting.
Yanislav Ivanov
•
4yr
Asked for help
Hello, I'd appreciate if I can get a critique on this head study! The main idea was a study of values and proportions and my issue biggest issue is the likeness.
I noticed some stuff after I finished it:
- The proportions of the face got screwed because I did the Loomis ball wrong and the ellipse was too wide, thus, squishing the facial features.
- After squishing the front plane of the head I started measuring facial features related to one another, aligned all of them on a "good enough level" (at least I think) and called the construction "finished".
- I am new to rendering and tried really hard at the start, overdoing most of the drawing. Near the end where I decided to speed up I noticed that 20 mins of rendering an area could achieve a similar result as 1 hour.
- The reference doesn't have much bounce light and I tried really hard to find small nuances on the shadow side to the point of overdoing it. I think a simple 1 base shadow value with 1 darker accent value would've done the job.
- Even with zooming out, I still overdid the shadow side and added unnecessary tones, resulting in my rendering to not be as smooth as an airbrush.
- I did this with only DG_main brush (Dave Greco's main brush that has a bit of texture). I want to be able to render as smoothly as him but I have no idea how he does it. I sometimes achieve a very smooth airbrush look, but other times it just doesn't want to smooth out and I have to spend extra 20 mins on it.
- Low-res images are bad (groundbreaking note).... because areas like the eyelids I just can't see the detail that I'm supposed to add.
- If the reference isn't very HD should I blur edges out exactly like the reference or come up with my own rendering, based on anatomy and structure?
- I always think that if given enough effort you can make it picture-perfect and the end result should be exactly the same as this low-res image. Is it even possible?
- Also the hair looks like it's from a different style compared to the face lol.
Eugene Roienko
•
4yr
inspired by one of Ahmed Aldoori's videos, so here's my version of a "Dishonored" style guy. Would really love to hear some critique