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@mvrek
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5mo
added comment inSculpt a Realistic Skull | Part 1
Asked for help
I got my hands on some "used" waterbased clay. One was sliky smooth, the other one quite sandy. Both of them were mixed in the box, so I just didnt care and grabbed both clays and put them together. That is where the differences in the texture came from. Although I still see lots of mistakes, I am for once quite happy with the results.
@mvrek
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6mo
Asked for help
I did not like the free handling, so i sculpted directly on my working table.
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6mo
nicely done! from the side view it looks like the head might be a little longer the front of the face to the back of the head than it is tall (from the bottom of the chin to the top of the head) but some people have a similar head shape. I would just double check to make sure it looks good from the side view. Keep it up!
Asked for help
A quick block in of the 3 methods
@mvrek
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6mo
Here is my second attemp. Before even starting modelling, i wanted to cast the figure, that is why i altered the pose a little to get rid of all the negativ space. This would make the mold making process easier, but it has cost quite some loosing of the original gesture. The next problem i did not forecast was the pose itself. Because the way she is standing and all the hair, i stuggled with the basic forms because almost all parts were somehow hidden beneath other parts in the reference pictures. While doing the hair, i lost patience and stopped holding to the reference. Originally, i wanted to finish the sculpture with the tertial forms (was it called that way?) and details, but i struggle with that in this scale aswell. The whole sculpture is about 36cm (~14,2 inches?). I still do not know if i want to cast this thing, because i am not super happy about how it turned out in the end. Maybe i will try to get de details refined (hair, face, hands, feet) and cast it, maybe i won't. Next one will be bigger size for sure.
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6mo
It is looking vary nice! I think if you were to take a tool (like a small metal spatula or a loop tool) and work on the texture by coming across the forms (so think of moving around the leg in the direction of a rubber band wrapped around the leg, arms, etc) I think that would help smooth and define the forms to get it to a place that you're more happy with. While you're doing this keep referring back to your references. It's a great pose and you've got a great start so I would try to finish it up just a little more and I bet you can get it to a place you are happy with and ready to make a mold of it. Nice job!
@mvrek
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8mo
Seeing some slow improvement to the figures i posted few month ago. Must keep on modelling more often, I struggle with discipline for some time...
@mvrek
•
1yr
Asked for help
Here are my first attempts capturing gesture using a wire skeleton. The first one was made from imagination. I made the face too big unfortunatelly. Second one is based on the free stock images provided. I see not correctly - finished gesture and some missing clay. I ran out of clay. Will leave them as they are. On the next figures, I will see where to focus more on by that (hopefully).