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Filippo Galli
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17d
added comment inAssignment - Know Your Tools Challenge
Asked for help
3 ain't much, I know, but it's the most I can do tonight.
Top left and right have 8 strokes, bottom left has 4.
Filippo Galli
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26d
Asked for help
Week 1:
Drawing fast is absolutely not my strong suit so these'll be here an there with quality.. But hey, that ain't no good excuse to not participate!
Filippo Galli
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1mo
Asked for help
Here are a bunch of simple optical illusions I cooked up freehand.
They aren't 100% grid perfect, but I think the lines can still work even if a little wacky; I just thought I might take the chance to practice line control, y'know?
Filippo Galli
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1mo
Asked for help
I definitely could have done a better job for the first rendered hands, but I believe that it got better with the later ones.
In the end I only practiced a single, simplified kind of hand so further studies which vary in age, shape language and masculine vs. feminine would of course be required.
Filippo Galli
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2mo
Asked for help
Triceps assignments sometimes featuring some lazy tone in areas of interest.
Filippo Galli
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3mo
Here is the final study of the course.
What a ride it was!
Looking back at the start, the amount of knowledge I have gained and the skills I have acquired & refined through practice definitely allow me to tackle subjects that I otherwise would have only dreamed of.
Thank you for this course, Stan!
The road is long, we keep on going.
Asked for help
My dream job would be to become a concept artist capable of designing and painting worlds that use art fundamentals to look believable; used as tools to tell stories and create amazing set pieces.
As of right now, my goal is to hone my skills in many subjects, perspective being one of these of course.
I have found myself to “suffer” from aphantasia, the funny “try to imagine an apple thing” if you’ve ever heard of it, and this makes it troublesome for me to put things down on paper as I see nothing before the stroke has been laid.
I guess you could call it the opposite of what makes Kim Jung Gi amaze everyone, but I won’t use this as an excuse to say that I’m a worse artist or to call him more privileged than I am: the road is long, and just as others traveled it to reach the point where they are now, so will I.
Perhaps the goal I’d like to set is to create a big environmental artwork which includes some storytelling; something close to the artworks I’m sharing down below.
These include concept art from games I’ve played and tv series I’ve watched, plus some artworks from people I follow.
left to right:
@/zhuzi_k, Adrian Bush, Shahab Alizandeh, Philip Soma Urlich, Nick Gindraux (x2), some artist from the Zelda team, some artist at Fromsoftware, Martin Bailly, Ian Jacobson, @/alumizky & @/alzzzimi.
(all @ are from twitter)