Activity Feed
Izak van Langevelde
•
1d
added comment inYou Don't Need Talent.. I'll Prove It!
I'm afraid you're clueless when it comes to the notion of talent. Talent is not just some innate god-given ability, it is also the ability to learn. You show us you have been able to learn, to conclude you don't need talent? Yes, every Tom, Dick and Harriet can learn art, but some will learn so slowly they will never achieve a useful skill level in this life. Please leave telling there is no such thing as talent to third-rate schools who sell the idea that art skills can be bought. You are better than that!
Focus on concepts, instead of software.
Izak van Langevelde
•
5mo
Decide for yourself what you want to learn from a master, and pick your original accordingly: is it composition, value, gesture, anatomy, colour or something else? Focus on that aspect, and do not waste your time on an exact replica, unless you're into forgery.
@azen
•
9mo
Are you sure the minor axis always aligns with the cylinder axle and goes through the 3D center? I've heard that before and thought it was weird, but when I looked it up, it sounded like it was an approximation that's only completely true when the axis/axle intersects the "center of vision".
Since people generally put their focal point/center of vision directly on what they're looking at, in real life it will probably always seem true. Same for if you're specifically calling this out in a demonstration, you'll probably put the circle/ellipse near the center of the camera's view. But if you have a cylinder closer to the edge and tilted, I believe they can get misaligned, even without lensing effects.
I originally learned some of this from Marshall's 1994 perspective series. Near the end of one part, in what I think was a Q&A, he mentions the minor axis doesn't always go through the center either, but it's "so close". Another source was the "Vanishing Point: Perspective for Comics" book, which says making the minor axis parallel to the axle is usually a good enough approximation, and much easier. So it's not usually important, but maybe it is if you're practicing drawing a bunch of arbitrary cylinders at various angles. It confused me for a while.
Izak van Langevelde
•
1yr
Look for curves that connect parts, Proko's demos on gesture are a good example.
Izak van Langevelde
•
1yr
It helps to construct the eyes as balls, mounted into the head. This helps you to get her left eye right...
Could you please identify the six vanishing points? I can find only five...
Izak van Langevelde
•
1yr
I like Peck's Atlas of Human Anatomy, Goldfinger's Human Anatomy for Artists, and Richer's Artistic Anatomy. There is a difference between anatomical reference, like the above, and books about drawing the human figure, like Bridgman and Vanderpoel. The former are what you need, while the latter may be useful.