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@arthurln
@arthurln
Earth
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@arthurln
I dreaded this assignment, the amount of things to do seemed too much. And indeed it was. I have a hard time deciding when to stop, it may not be completely finished but that's all I could give. I failed the cloth/veil, I am not comfortable with the lasso tool, and the chainmail is also rough. The biggest mistake was to merge all the layers at the end and working on it a little more, completely forgetting about the goal of the assignment. So for the next assignments I think I will do another one and this time keep all the layers. Also, how to add the FX ? Is it coming in the next lessons ? Because I really want to be able to add the blur.
@arthurln
There was a lot of decisions in this one. I think the eyes are too sharp, didn't know how to correct it, especially the highlights. Deciding where to add details is one of my biggest problem, I tend to add details everywhere so I tried to restrain myself here. Also deciding where to have sharp or soft edges is something I need to work on.
Martha Muniz
Looking great! As to both details and soft/sharp edges, it usually comes down to where you want to lead the viewer's eye. Areas that should be the center of attention benefit from higher contrast, details, and sharper edges, whereas areas further away from that help balance out the painting by having softer rendering and less details. In this example, the face (eyes & nose, more precisely) would be the highest point of focus overall, whereas areas further away get less defined. Another thing to look for is the transition area between light and dark as a point of detail. For example, the feather's texture could mostly be described at its light half-tone & terminator sections, while the shadow section could be simplified into less detail. This helps organize it into being less overwhelming with texture while still giving it the necessary definition.
@arthurln
Didn't used a soft brush at first but it was a great challenge to limit myself to this brush afterward. And I saw that I didn't replicate well the pattern too late in the process, so I sticked with what I had. Please do not look at hands.
Martha Muniz
Hey, that's a great approach! Limiting yourself to a harder brush at first forces you to make key choices early on that help set the foundation of your painting, plus it makes you conscious of hard vs soft edges once you do introduce a softer brush. It came out great, you should be proud! :)
@arthurln
The process with this brush was really difficult, couldn't used it effectively so I am not sure I enjoyed it, for now atleast. Blending was hard, especially with the coloured sketch. But since I was way out my comfort zone, I learned a lot, and even with my lack of anatomy knowledge and wrong decisions (the right arm mainly), I quite like the result. I wanted to blend with a soft brush but thought it was needed to stay with incomfortable brushes.
@arthurln
Really hard but that's the point I guess. What was the average time this needed ? I know it's not that important but I am struggling knowing when to move forward from sketch, to block in, to rendering. Also should it have been done in one layer ? Last annoying question : what was the brush Jon Neimeister was using ? Was it in the brushes downloadable and I just didn't find it ? I quite wanted to test it.
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