Alex S
Alex S
California
Aspiring artist, gamer, and anime lover
Activity Feed
Alex S
Asked for help
My attempts at drawing hair this past week. I know that I need to work on my shading/rendering of the hair, so I'm all ears for advice on how I can improve.
Martha Muniz
Hey Alex :) You're breaking down the hair into separate groups, which is good, but then it seems like you're diving into rendering with a small brush meant for detail, which can be very time-consuming and difficult to organize. Try to have more of an in-between step--first breaking the hair into the large groups, then further separating into smaller groups based on value, which can start to have soft edges or blend in together. Only until the very end, and try to reserve this mostly for focal areas, will small fine lines for individual strands come into play. You're on the right track, though, it's just a matter of organization.
Alex S
Probably could have been better, but they're probably good enough for learning purposes....
Alex S
Shading is something that I'm still working on. I'm not looking to get photo realistic level of exactness, but I feel like I could do better (if only slightly)......
Martha Muniz
Try pushing your values--I see a couple of areas in the references where there's an almost near black (usually at the separation line between the two lips or underneath the bottom lip). If it helps, map out the light vs shadow areas, and/or you could also convert the references to greyscale for self-assessment. I've also found this lesson on shading to be very useful as well: https://www.proko.com/s/3CWA
Alex S
Shading is something that I'm still working on, otherwise I think I've got the structure/shape of the nose figured out (mostly).......
Alex S
Took another shot at drawing eyes.... Just focused on trying to draw the eyes themselves (didn't bother with shading this time, that's something that I'm still trying to work out).....
Soul
1yr
Good stuff man, the perspective is good too with the bottom and right eyes.
Martha Muniz
Very nice and a solid approach to learning the structure for the eye. A bit of a pointer I think can help is to give a second look at how you position the tear duct in your drawing. Based on the viewing angle, it could be going in a different direction or protruding from the rest of the form, like in the right (viewer's perspective) eyes in the right and bottom drawings. It's a small detail but I think it can help you think about the spherical structure of the eyeball as separate from the surrounding area, moving you towards more "3D" thinking instead of relying solely on the "2D" graphic shape.
Alex S
Alex S
1yr
Alex S
Did my best and managed to get some (decent) brush tips. I use Clip Studio Paint, so a number of the tools covered in the video have different names than they do in Photoshop ("Linear Dodge" in PS, is apparently "Add (glow" in CSP). But what's really given me trouble was that I can't seem to use a linear dodge brush the same way as we're shown in the video. Well I can, but then I'm left with a solid white background that's not transparent (and yes I did lock transparent pixels). I thought I'd found a solution when I the properties featured below, but then any time I tried changing the layer into a multiply layer and so on, I ended up having a solid white background (or the image disappeared altogether) Anyway, I'd love to know what I'm missing here, so that I might better explore the different kinds of brushes I can make.....
Alex S
Alex S
1yr
Alex S
Alex S
1yr
Alex S
Alex S
1yr
Nothing much for today.....
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