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Hi @David Colman, here's my assignment.
After my initial attempt (image 1) I did some exploration of your process. I followed along in your demo (image 2), practiced the flow step multiple times (image 2), then did another attempt of the assignment, bringing with me what I had discovered in my studies (image 3). I thought it would be a good idea since one of my goals is to be able to draw like Heinrich Kley, and you seem to have a lot of him in your drawings.
Is this type of exploration something you would encourage me to do?
Here's a few things I noticed when following along:
- One way to get a Heinrich Kley type of line, is by not lifting the pen when you re-enter the "river"/ the flow.
- Contrary to what I first thought, you're using fewer lines than I. Every line has a purpose.
- Again, contrary to what I first thought, your mass conceptions are very simple, with large planes
I might be wrong, but thought I'd share :)
Happy Holidays!
LESSON NOTES
To draw dynamic creatures, you need to understand their basic anatomy and that includes the skeleton! In this lesson, David Colman walks you through finding the flow and structure on an ape skeleton using a 3D reference. You’ll learn about the importance of balancing curvy lines and straight lines and how to apply these choices to your own creature designs.
Related Links:
Introduction to Drawing Dynamic Creatures
DOWNLOADS
ASSIGNMENTS
Pick an angle (different from the one I did) and sketch the skeleton on your own. I suggest using a ballpoint pen so you don’t have the option for “undo” but you can use any medium you want.
