$25
LESSON NOTES
Moving on to a more advanced curved form, we see how the core shadow determines the viewer's understanding of an object's volume. Even if you keep the silhouette the same, modifying the core shadow completely changes the interior shape of the form.
DOWNLOADS
Secrets of Shading - Part 4 - Light on Complex Organic Shapes.mp4
3 GB
ASSIGNMENTS
Simultaneously learning charcoal with this process, so blending and line weights are taking me extra time. I liked the overall shape I ended up with, though it's less spacey-automotive and more a series of primitive boolean operations. I think the main shading elements I had trouble with were the flattened planes on the top side of the cylinder and the shadows on along the top of the half spheres.
The upper planes have a crisp edge that turns them a few degrees and are shaped as if a giant's hands pinched the nape of its neck together. The vertical left side should be tipped faster into shadow, while the upward facing right side is tipped towards the light. The cast shadow from the prow adds some confusion since it doesn't form a very recognizable silhouette, and because I've gone with softer cast shadows on the spheres and ground. The planes themselves also fight with an implied circle outline that aligns closer with the cast shadow than the resolved sweep I gave it up the arch.
Assuming the spheres are perfect spheres, the width of those cast shadows would give away the width of the rest of the structure. Took a few passes to balance the values on those out and to stop overly darkening the contact shadows.
The ground shadows I embellished with a little bit of perspective that tips the ground towards the view, while treating the horizon as perfectly flat once it reaches the center of the structure. It helps (I hope) emphasize that the left side of the cylinder is wider than the right, and gives a bit of falloff and direction to the cast and contact shadows.
I liked how the outlines turned out, with some decent implied lines on the lighter side. I rely too much on outlines, so I tried to lean into that. There are a few scrapes and gouges in the paper I couldn't erase, and the charcoal paper's texture makes for some interesting resolution challenges.
How should I approach lighting a sphere in full cast shadow? Does it have a core shadow at all, or just contact and bounced light?
What do you mean by compressing the light? Does't Lambert's law compresses the shadows...?
This is great! Is there an explanation of how to illustrate the volume of the lit surface area along the top of a form? In a case where you want to identify a sculptural detail of the surface that is being described.
I confess that I found it really difficult to visualise what the shape would be from the outline. I struggled to get the forms to sit together in a natural way….any advice?
I found interesting the little details at the end of the tail. Maybe the photo itself looks a bit over saturated.
Wanted to give it a try. I used a lead holder mechanical pencil with 2B (personal preference). I needed extra reference, so mocked up this shape in Blender to see if I was getting the lighting behavior right. Don't know if that's cheating, but I'd prefer that to just imagining it and hoping for the best.
Also, I have trouble with figuring out how dark is "too dark". Is it dark in reference to everything else in the picture? I know not to make the terminator pitch black, as that'll make it flat as Wisconsin. But is this too dark or too light?
I would recommend researching the halfway to black rule. It essentially states that if you take a 10-step value scale where 0=white and 10= black the value of the core shadow and cast shadow (vs) is equal to half of 10-the true value of the object (tv) add the true value of the object.
so
vs=(10-tv)/2+tv
so for example imagine the true value of a hypothetical object is 0, meaning that the object is white.
tv=0
vs=(10-tv)/2 +tv
vs=(10-0/2+0
vs=5
so the value of the shadow will be 5, which is a 50% grey.
Here is a diagram I drew to illustrate this.
The true value of an object is the value of that object found at the passive highlight.
My attempt at this assignment and a render study of two balls with different materials.
I was rewatching the video and decided to try it out. Drew a reference (sorta bulging crescent shape) below.
Used a combination of random mechanical pencils lying around (not artist mechanical pencils) for the outline, and a Prismacolor 6B pencil for the shading (as well as a tiny bit of erasing, using a Tombow mechanical eraser and a gum eraser I ripped a chunk off of).
•
5yr
Nice, I think the side view and the 3/4 view schematic generally agree with each other- good job. Your shading in the shadow areas looks a bit patchy, try to go a bit slower next time and fill in gaps more evenly- this makes it easier to assess the true value of the shadow for yourself and keep value differences in the shadow area very subtle. Right now your reflected lights jump up in value too much. Don't do it as fast as I do it int he video- I need to rush to make it watchable in real time, you should go a bit slower with laying in shadow areas.
maybe I missed something, but I don’t understand why is the shadow casting here, if the light comes straight from the top.
I remember asking myself the same question. It is possible if you have a recess
•
5yr
It wouldn't be! But pure top light is rarely useful, it looks unnatural. See Hawaii at high noon:
https://external-preview.redd.it/nouDqKHfUB0m9pc0m_QOMbBO6BzfHP0D639IyDfe-RE.jpg?auto=webp&s=d0ad73bc7aedf9032b0f218c0e8fe403fa89c5da
I always imagine the light is a bit off to one side or coming from behind so that I can add cast shadows that explain the form. Cast shadows have more wiggle room than form shadows- they should be edited and invented to do a job instead of being confusingly accurate. See this clip from Stan at about 5min 50sec:
https://www.youtube.com/watch?v=V3WmrWUEIJo
Tried applying the lesson to a similar shape - changed it some to see whether I understood the concepts. All feedback is welcome.
Hi Denis, it looks really good. If you had a quick sketch of this shape with contour lines similar to what Steven had in the video then it would be clear if the shading is correct.
For example, if the shape is meant to be rounded on top then the bit in the middle looks flat to me since there is a sharp edge between the light and dark.
Otherwise it reads well as an organic shape so good job.
