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Skull Studies
3yr
@c_moon
I've recently started doing skull studies since I heard it'll help me get better with head/face drawing, this is my first study. I have difficulty drawing heads/skulls in extreme angles (Skull #4, #7, and #9). What other stuff should I also do to improve my head drawing? My goal is to be able to draw stylized heads, something like in an anime art style.
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Steve Lenze
Hey c_moon, I like how you are using boxes to find different angles and perspectives for the skulls. The thing is, you need to add dimension to the skulls. It looks like because you are using boxes with flat sides, its causing your skulls to be flat. Make sure you think about the shapes of the skull like the ball shape of the mussel holding the teeth, the cheek shape, chin, etc. I did a sketch to show you what I mean, hope it helps :)
@paper
3yr
Hello @c_moon,honestly most of these heads looks pretty good,you said you had struggle for no4,7,9 but I only see problem with the perspective on no 4 and 9.On 4 specifically I think you're underuestamiting how much skull is shaped like an oval from atop and as for no 9 I think you should made the hole of the nose a bit more squashed since we're looking from below (also here's some overpainting if that helps) On the topic of wanting to draw stylized anime head,I recommend (if you haven't seen it) watching this video by Ethan Becker (https://www.youtube.com/watch?v=YVwCDv5_ahg) where he recommend to simplify the face and learning to draw expression on the face and learning how other anime-esque artist you like simplifying the face (he also has some good tip about drawing faces too) BUt anyway,good job,really love how you're posting consistently!(This is how you get good quick)Keep going,you're doing great!
Farid
3yr
hi, download the Skelly app. it helps. Success :)
@c_moon
3yr
Hey thanks man, I really appreciate the help you've been doing recently. I actually watched a bit of Ethan Becker before and been liking his videos so thanks for the recommendation! I think I may have to practice more skulls in extreme angles and even tilts, something I've been struggling with for a long time.
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