Skin rendering practice ( open for Crits )
3yr
Leman Nade
I'm currently working on my rendering skill so I'm looking for some critics. What are your thoughts on my rendering? It's not that detail but I try to capture the look of the skin as much as I can Just notice that I distort the proportion to be longer anyway thanks!
Credit: Rachel Bradley on Artstation
Hey there,
I think the advice on the anatomy given from Dan are well put. I would like to maybe add a couple of things related a bit more to the color. I think in general you did a pretty good job already. One thing that I think is hard to grasp when getting started with rendering realistic skin, is to understand that the skin is somewhat translucent, (more and less in different areas) so often there will be more or less red or blue from underlying blood vessels shining through. I think you did a good job seeing it in the neck area, but for example in the shadowy areas of the lower arms you went more for an "orange-y" shade where I think there would be more blue in there. Generally your shadows look very warm toned where in the reference they are more desaturated. Maybe you can keep an eye on those subtleties of the differences in hues in the skin. One last thing I noticed is that your highlights (mainly) on the shoulder look a lot more "sharp" than the reference, though maybe that was your intention. Generally, the sharper the edges of a highlight, the more shiny a texture will look, so in case of a wet skin that would make more sense, dry texture of the skin (in non oily areas) has more diffused kind of edges.
Anyways, I hope this makes some kind of sense and helps you out a litte. I still struggle with skin myself, but these things are advice I have learned along the way.
Hi Leman!
The skin colours/rendering looks good to me!
What would help with the realism I'd say would be to focus a little on the structure/anatomy and the values that describe it. The head looks small and some other minor things stand out to me like the shape of the nose, flat right shoulder or her left arm that seems a little twisted. Also describing the clothing and the hair might bring it together a little more:)
When you are drawing from reference (or otherwise really) try to focus on the 3 dimensional shapes not just the outlines, would be my suggestion. Did a little paint-over just quickly fixing some of the things that stuck out.
Hope that helps a little:)