Please critique me!!
3yr
Jo Edgehill
Hi, I'm looking for critiques of my original character. I'm sixteen and hoping to get a job in the art industry,so any feedback is appreciated.. thank you!
Side note: the second drawing is an old one,about a year old. My style has changed a bit , but they are the same character.
Not really a critique, just wanna suggest that you do your research into the art industry. A lot of people go in blind because they love art, only to wind up doing something they hate or possessing skills that won't get them the job they want. Try to narrow down what you want to do. And don't go into debt with student loans (there's a good podcast series called Borrowed Future about the student loan crisis if you want to learn how horrible student loans are. Totally rambling, but just wanna warn you since you might be thinking about college
Some questions to ask yourself:
1) do you want to go into animation or video games (or something else)?
2) do you enjoy working with 3d programs like Zbrush?
3) are you more interested in design or illustration?
Feng Zhu and Trent Kaniuga are good people to listen to for video games
Brett Bean and Stephen Silver are great for animation
Try to work on structure and some cloth rendering tutorials will be useful for you, dont think for styles, think for fundamental improvement, the style will develop it self and you wont even notice it.
PS: you are doing great for your age, keep it up :)
Hey gilli,
I like your character designs, very nice. I do have a few suggestions that I think will help you. Try to use the folds and wrinkles to help show where the knees, elbows, etc. are, and to show perspective. Also, try to avoid drawing limbs at right angles, it always looks stiff. I did some draw overs to show you what I mean, I hope you find some value in them :)
For the one holding the cup, the legs read much better and have some depth. The torso and arms seem a bit flat.
Looks good conceptually. The outfit tells us a good bit about the character, so I like that. There are some symmetry issues, like his left hand holding the cup is larger than his right. Probably both hands need to be adjusted to be somewhere between the two, but stylistically you could err on the side of the larger hand if you want. His right arm looks a little awkwardly pronated. His left hand holding the cup doesn't seem like it's holding a round object, and the thumb is not really doing its job for how one would hold a cup. One stray finger is okay when holding an object that size, but I'd make it either the index finger or pinky that's stray. With his body type, I would tie that sweater around his waist line, a little higher than where it's at, so it doesn't keep slipping down. My recommendation would be to think about function, and use reference. For instance hold a cup like you want your character to hold a cup, and study what your fingers are doing. Keep it up!