How to clothe and armor fantasy figures?
3yr
Antti Kallinen
So my long time dream is to paint fantasy art. I now have enough skills to try it how I want to do, but I have a serious problem with clothing and armoring figures.
First of all, are there any tutorials or help with creating clothes on a ready naked figure? And if I do armor, how to best render the metal when lighting is established already so no straight reference is used?
Main problem I have is I want to show anatomy and skin of for example female warrior, but I don't want to be overtly sexist 😁
Sorry a bit confused post, and probably in the wrong category.
Take a look at “Knights and Armor “ by A.G. Smith it’s a coloring book for kids but what I like about it is there are line drawings with no tone that depict various types and periods of armor . It’s great for reference to create your own designs. The book is a Dover publication and is available online or ordered from your favorite local bookshop
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3yr
Hey, @Antti Kallinen! Let’s break up your questions in 4 categories of answers:
1) THE CLOTHED FIGURE - Yes, there are several resources from which you can study drawing dressed up people. The first one that comes to my mind is Burne Hogarth’s book, “Dynamic wrinkles and drapery” (maybe try looking it up). There’s also various video lessons on drawing clothed figures at New Masters Academy: http://www.nma.art (try “clothing” in their search bar). And I haven’t checked, but I bet you could also find tips and tutorials on YouTube.
2) COSTUME DESIGN - Now one thing is to draw the clothed figure; another different issue is to create concept design for costumes and clothes, which might be a sub-part of a character design process. Of course, being familiar with sketching the dressed figure is the base for you to come up with clothing designs of your own. One course I know of regarding costume design is at CtrlPaint: https://ctrlpaint.myshopify.com/collections/design/products/costume-design I haven’t studied it myself, but, from the overview, I see it’s a “portfolio builder” course, so it’s not exactly a fundamentals course, but more like sort of a big tutorial - he will walk you through a process of designing costumes based on a specific brief. Besides that, I suspect that, somewhere out there, there might be an online fashion design school with courses specifically on clothing design; have you tried searching for something like that? If you do find something helpful, I’d love to know about.
3) ARMORS - This special type of costume will require you to know not only clothing drawing or design principles, but also materials, textures, light and reflectivity, which is a whole world on its own. I’ll paste below some of my favorite resources regarding those subjects, in case you might wanna give any of them a try:
- CtrlPaint’s Photoshop rendering series (parts 2 and 3 cover basic principles of lighting, texture and reflectivity): https://ctrlpaint.myshopify.com/collections/foundation-skills
- Fundamentals of Lighting with Sam Nielson at Schoolism: https://schoolism.com/courses/art/fundamentals-of-lighting-sam-nielson
- Understanding Textures with Jonathan Hardesty at Schoolism: https://schoolism.com/courses/painting/understanding-textures-jonathan-hardesty
4) DECONSTRUCTING FEMALE REPRESENTATION - I suppose that creating female characters who are not sexist is something that will mostly depend on your design skills and sensibility to make design choices that match this goal. Also, getting plenty of reference of other female characters should always help a lot in deciding what to do and what not to do. I think it’s an awesome endeavor to pursue in your character design projects.
Hope this helps!
Let me know if you have questions or would like to discuss anything else. 🙂
Cheers!
somehow i still remember this stream:
https://www.youtube.com/watch?v=LaTiuWBaR90&ab_channel=vonnart
might help a lil:)