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Yiannis
Yiannis
Earth
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Yiannis
I have been revisiting this course for the past year and a half , I have to say I have gotten tremendous mileage from working alongside Mr.Jones’s videos. But what surprises me the most is, the philosophy behind all these concepts. Every time I revisit these videos, I feel like I am sitting down to have a great philosophical discussion with a master artist, who guides me through a journey of looking at art as more than just the craft. It has sparked new ways for me to enjoy drawing and art in general , and created a deeper, personal connection to my craft. Wonderful experience. Thank you so ,so much for putting this course together Mr.Jones, looking forward to a male drawing course as well (if that’s in your future plans of course)!
Yiannis
This is one of the greatest art instruction videos created. A goldmine of information for every artist of any level!
Kristian Nee
Hey Yiannis, great job on this! You're definitely getting the concepts Stan talked about in the video. What I would say is there isn't really much I could say at this stage. The drawings might be able to be a little bit cleaner, or maybe you could start thinking more about longer drawings but that's less important than just doing more of it. I'm pretty sure I recognize all of these from the video, I think the next step would be to take the concepts you've learned from the lesson and start applying them to other poses. @Grafit Studio has some great model packs on the site to draw from if you're looking for reference. If you want something free, New Masters Academy has some stuff on Youtube that is really good. One other thing I would add, it's more a nit-pick, is to take better photos of your art. These aren't that clear, and it's really hard to tell what's going on in a bunch of them. Hope this helps
Yiannis
3yr
Hello Mr. Nee and thank you for taking the time to give feedback on my drawings! Awesome, I will be trying more poses, yes I have seen some daily life drawings from NMA, they are excellent! How would you suggest going about creating cleaner lines? Absolutely, hopefully next month I will have access to a scanner so I can properly scan and upload my work!
Vincentius Sesarius
They're looking great. You've got the flow and the lines that look confident. I guess you're on the right track with this, Try to develop each gesture into more solid body form by implementing broad light and shadow forms, because eventually that's the goal of gesture drawing.
Yiannis
3yr
Thank you for your feedback!!
Yiannis
Yiannis
3yr
added a new topic
Gesture
Hey everyone. My name is Yiannis and I am a 3D art student.I always had a passion for illustration and comics,and later on for traditional animation.I’ve only posted twice in this community ,and I figured it would be a good idea to start sharing more ,and hopefully get to see a lot of the art that is being posted in the community. I purchased the figure drawing course in order to start working properly on my drawing skills.I have had a few classes in the past but mostly in cartooning and comics ,as there are no traditional art schools/ ateliers in my home city. I would greatly appreciate it if I would get some feedback on my gesture drawings.I followed along with the video. Thank you 😀
Yiannis
Jan D.
3yr
Thanks Yiannis!:) Glad you like it:)
Yiming Wu
These are looking quite 80s futuristic! I like the vibrant colours and the muscle shapes. You seem to capture that pretty well. How did you achieve such vibrant colour mix? I use gouache as well but I can't get such vibrant purple and green... Would you mind sharing your colour palette? Thank you!
Yiannis
3yr
Thank you for the wonderful comments my friend. Of course! So ,I started with an under painting using a purple,mixed from Rose and Light Blue (Cyan). Then using Rose, a little bit of Cyan and a tiny bit of vermillion I mixed the light Rose Purples on the hero’s pants. Basically the whole thing is structured around Rose and Cyan. For the vibrancy of colours, I got reference from Tim Jacobus , the illustrator who created the Goosebumps covers. So that means that the main structure is value, and everything colour is a vibrant colour as long as the value relationships remain correct. So for instance in my shadows I preferred to give some unaltered ultramarine tones, mixed with a tiny bit of Rose. ultramarine blue is by default darker than the colours used in the light side, so since the principle of the shadow side being darker than the light is being kept, I do not grey my colours ,instead I keep them saturated or vibrant. I hope that makes sense. As for the greens , they are essentially Cyan mixed with some Yellow and made pastel with White. Keep in mind though, the glow effect you see was added in photoshop , the only thing I added digitally. My colours : Rose Light Blue (Cyan) Vermillion Viridian Yellow Ultramarine Blue Titanium White Ivory Black
Yiannis
Yiannis
3yr
added a new topic
Comic Splash Page
Hey guys, this is an illustration I made for a personal project featuring a hero I designed this trimester for school. I wanted to make it in the style of comic book covers. The colours I used are gouache, on Bristol paper. Any feedback is of course welcome.I always found it difficult to use colours in my comics , and I’m also coming to grips with the different materials.
@michaelsepesy
There's a lot of energy and creativity in these pages and the art style is fun and distinctive. I would echo what Julien stated about clarity, however. Spaces between panels give the reader room to breathe and help clarify the separate actions represented in the panels. When panels are combined or overlap as a number of these do, it causes separate panels to join together in a way that can stand in the way of the story. The panel and space set up sets up the pace of the story on the page. For example, the closeness of panels to each other and interaction between series of short panels in this example make the pace very fast. And since most of the panels appear to be about the same size, those moments that are important for the reader to notice might get lost. Obviously, such comments are made not knowing the original intent. As a stylistic choice, if you are blending panels, etc., to create a fast, chaotic pace, then that's something that would have to be factored in as well.
Yiannis
4yr
Hello Michael ,thank you for your feedback! Indeed that was also feedback from some of the viewers from back when it was published. I’m currently working on figure drawing and some composition,I also study from animated films ,I think they’re a treasure for art students.
Julien
Kalimera Yiannis! I love comics too, and I think you have very good drawing skills for characters: expressiveness & nice inking! I liked your comic. The main thing I would say though is that's it's hard to follow, the reader really have to be carefull to apprehend & understand the story. I think you could benefit from figure composition tricks or more generally composition for storytelling (though it's obvious you already know some of this stuff), in order to make things clearer: idealy the reader should understand in one glance what's going on in each frame. The series of book "Famed Ink vol 1 & 2" form Marcos Mateu-Mestre could be of use, but maybe you already have them? For instance: (i) I think the 2 characters look too much alike (same shape of head, event if hair/no hair) and (ii) the comic pages are too packed with info/frames. But maybe it's a personnal thing. Anyway I focused on what bothered me, but I would never have been able to pull this off. I think you are gifted for this!
Yiannis
4yr
Hello Julien , thank you for your feedback my friend! Indeed,as you correctly pointed out, there is too much information going on ,in a short space,thus making it difficult for the viewer to follow. I realised that after discussing it with my then art teacher here in Greece.I will definitely look into the resources you pointed out, I believe they will also benefit my 3D work. I also decided to work on my draftsmanship skills, I have been working on Proko’s Figure Drawing course,which I have to say is absolutely wonderful .I have seen lots of improvement over the past months,and there’s still a long way to go.I’m looking forward to the rendering part,as light and form are things I have been struggling with.
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