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@sojourneronora
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4mo
added comment inProject - Learning to Sketch from Observation
Asked for help
Honestly, pretty happy with how the hand came out… but I felt like a failure when I moved on to the VR Girl
@sojourneronora
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4mo
Asked for help
Took me a few reps to get a feel for the assignment…pretty happy with the camel though.
@sojourneronora
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6mo
Asked for help
I think I put his left eye too high and put too much space between his ear and the rest of his facial features. Any other thoughts? (Both done before watching his examples or seeing the feedback)
@sojourneronora
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6mo
Ok, first off, I gotta say, I love how painterly this looks and how you mix all sorts of delightful colors together.
I might darken her hip behind the hand holding the mirror, to help the hand stand out and since the light seems to be coming from an angle that would push the younger girl’s shadow that way. For the mirror, maybe use a yellower highlight on it and lighten up the background behind it so you can see it more fully (maybe there can be a washcloth hanging up behind her or something?). As for the light shape on the hand…I might have her fingers wrapping all the way around it and put some highlights on them…but I feel like that critique is out of my league lol
I think your landscape is cool and love how you used bluer tones to add atmosphere and depth. I think your road needs the same treatment though, getting bluer as it goes further back. I also very much doubt we’d be able to see it at the top of the mountain, and I feel like it would duck behind one or two of the hills along the way. Finallly, is the green in the middle supposed to be grass growing between the ruts? I think filling it out more might help with showing that, if that’s the intent.
@sojourneronora
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6mo
Don’t know if it’s too late, but some things I’d recommend are: 1) most of the image seems to have a moody, ambient light, however the pale green foliage in the foreground and the yellow on the trunk makes it look like there might be some direct lighting. Also, the background light seems to be a mint green/pale yellow, so I can see where you got the yellow and blue highlights, but it feels slightly at odds to break up the lighting like that just in the foreground. 2) The short, choppy strokes look more like fur than bark…I might make at least some of them longer?
Love the gnarled character of the tree in the foreground and the mood in the background though!!
Hello!
Just started a course here, but I’m hoping someone can help in-stick me in a painting I’ve already put well over 20 hours into. I’m trying to angle my art toward illustration and concept design, and this one in particular is intended to be an illustration. There are parts of this I absolutely love (the arms and hands around the gun), but there are three things I just can’t seem to fix.
1) His face. I’ve repainted it probably five times and just can’t seem to get it past the uncanny valley. Am I putting too much highlight in it? Are his eye whites too bright? Help! I also see her arms are probably a little short…
2) Landscape. I’m pretty new to attempting landscapes and full backgrounds, and somehow I can’t seem to suggest patchy desert scrub without making it look like a scribbled mess.
3) Marrying the characters and setting. I can’t seem to avoid either 1) the characters disappearing into the background or 2) the characters feeling slapped on top like a bad photoshop job. Any suggestion for helping them feel more like part of the scene without hiding them in it would be welcome.
Thanks in advance for any input. I’ll try to go offer some critiques to folks in trade. :D