Phil Dimitriadis, a concept artist and former student of Marshall, talks about his career in the entertainment industry, focusing on his process of designing environments for animation. He shares how his experience with traditional drawing and perspective laid the foundation for his work with digital tools like Maya. Phil emphasizes the importance of solid draftsmanship and problem-solving skills, and how they help bring a script's vision to life. He also discusses how hanging around other artists can improve one's skills, as well as the collaborative nature of art education.