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Palmer Vaughn
Palmer Vaughn
Kelowna, British Columbia, Canada
Aspiring 2D Animator and Character Designer looking to get my education solely online.
Activity Feed
Steve Lenze
Wait a minute Palmer, there is no way your room is that clean and organized!! :) ha ha ha Your perspective is right on, I used a vanishing point brush to check it. Next time, to challenge yourself, throw in something that is not lined up with the one point perspective.
Palmer Vaughn
Thank you! I cleaned it just for this drawing ;)
Steve Lenze
Hey Palmer, I have some suggestions for your character designs. Primarily with the tall character, but the critique will apply to the shorter character too. First of all, when we make a character taller then others, we don't just make the legs longer. This gives a real unnatural feel to the figure. We have to make everything bigger in relation to the size of the head. The head on this figure is as big as the torso and bigger than the pelvis. Also, remember that the face is 3 dimensional, and has form. The way you drew the features, like the eyes and eyebrows, are flat and don't suggest form. I did a sketch to show you some of the things I'm talking about, I hope it helps :)
Palmer Vaughn
Thank you!! This is very helpful. I didn't notice the anatomical mistakes and the stuff related to the face.
Palmer Vaughn
added a new topic
Character Designs
Me again! I've been working on these two characters as well and would love some input/feedback. Let me know what you think!
Palmer Vaughn
Hey team, Would love some feedback on this piece I'm working on. Pretty simple stuff here, it's just my bedroom made in 1pt perspective. I'm brushing up on my fundamentals and as we all know your eyes tend to glaze over after a while so I'd love a fresh pair. Anyway, thanks ahead.
Palmer Vaughn
Creating a series of comic based on conversations I overhear in public.
Ronnie Jarrard
Okay, first thing is the text is hard to read AND it's hand-written unlike the title. There's a typo in panel one as well. The second issue I find is you were willing to shade the inside of their mouths and cups, but nothing else. I tweaked your image--changed all the dialogue from hand writing to...computer text(?) for clarity and consistency and then added just simple values to help separate the characters from the backgrounds and each other. Really easy fixes to help make the comic pop and are things anyone can do. I like your art style. It makes me think of older animes. I also always like these types of comics. People say some really goofy stuff in public.
Palmer Vaughn
Can I ask what font you used?
@sonami
In general the comic seems pretty decent, what I would fix in general is the proportions for hands and the arms they seem a bit stretched at certain points so that they could fit the panel, also I think in terms of perspective it would be better to show differing perspectives of each character talking or have them take up the panel in ways that characterize the conversation so that even when you squint or look from far away you are able to tell which character is speaking and what emotion they are conveying. I think the best panel in your comic that helps portray this is the second one or top right panel, the composition looks really nice on that one.
Palmer Vaughn
Greatly appreciated! This is exactly what I'm looking for.
Steve Lenze
Hey Palmer, Every figure in this comic is basically the same size, in the same part of the frame, doing the same things. You need to vary the sizes, shots, body language, and figure sizes to make this more interesting. In the storyboard world we call this "talking heads". In order to make it interesting we look for "business" that the characters can be doing while talking. Example: The guy listening can be putting cream and sugar in his coffee. You could cut to a close up of the coffee cup as he stirs it. There are all kinds of things you could do. I hope this is helpful :)
Palmer Vaughn
Thank you, that's very helpful!
Palmer Vaughn
added a new topic
Looking for feedback
Comic based on conversations I overhear in coffee shops
Palmer Vaughn
Will you be bringing in instructors for 2D animation and working on 2d animation focused courses?
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