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added comment inKnight Witch CHaractert Concept
Hey Nanokan,
Nice work- "artstation worthy" is always an upward goal, so it's always good to keep at it. But here's some thoughts that I hope can help!
1. I think the presentation can be simplified. Watch out for tangents and where placements get too close to the edge. Think about what you want to show off- I'd say the posed character should have the most presence on the page. I attached an alternate version below.
2. You have a pretty good grasp on painting and rendering material so I'd challenge you more on the design aspect. Iterations on her armor would be great- but I'd be interested in the thoughts that made you want to come up with this character. Try to justify your design decisions with story: What is the energy emanating from her sword? Why is it red? Why are there bandages on her other sword? Why is the dagger less ornate than the other blades? Answering these questions might bring her more to life and could inform her armor iterations as well!
Dario Mekler
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4yr
Congrats, Its a really cool design. But I would say most of the details you carefully added in there are kind of lost due to low contrast. Its really difficult to appreciate them. I think you should add some lighter patches of tone in there so as to give the eye something to hold on. Some middle values to contrast with the darker ones.
Nanokan
•
4yr
Nice to meet ya all
My name is Robert i m from Austria/Romania and work hard to get to the game industry here are some of my work i have more on my profile
and website if you guys want to know more about me. i hope we gona have some fun and i hope i can help you guys out.
again nice meeting you all.
Nanokan
•
4yr
Here are a few thing where you can go and what to improve
things what you can practice more:
-Counterbalance
-Weight of the figures and shadows
-ankerpoints of the figures
-you can also work on the rythm part more so like 30 sek gestures can help you out. but keep in mind.
-work on your flow more some of the figures look sometimes stiff , for example: the males what kicks ball i
would never put both hands in front so i would make a sharp c curve on both hands but one leads much more the the gesture line where his arm is slightly visible from the his right.
another thing to keep in mind try to be much more relaxed and take a break: in the break look at your measurements or stuff or flip the canvas i saw for example a female havin a longer arm than the other.. ( on the first picture )
anyway i hope this is helping you out.
Hey this is a new concept about a character what i m working on.
i would love to have some Comments and critique on it.
doesn't matter what for example the belt part.
or is it ok to just work furhter on it. is she good enought for a post on artstation
Ps: bevor i forget her hair and blade are done like dat on purpose but i would love to brainstorm with you guys.
how about the armor?
anyway guys i hope you help me out to becouse i m not so sure if she is portfolio ready.
should i add another 2 pages about iteration on her armore and other things or do you thing it is enought?
Nanokan
•
4yr
ok i don't tell you whats wrong with it . seems like other people did but i can tell you about what you can improve as an artist and what is saw based on your picture.
-Try to be more lose you are way to stiff
-Be Calm and don't rush forward to your next step
-Measure each step and tell yourselv out loud what to do next. ( many artist suffer on the information part when it comes to drawing so you need to learn how your head things and i think by forcing yourselv to think is better than just traight up do those thing)
- Have fun
i Hope this helps you out..
looks nice by the way doe.