Kriti Kaur
Kriti Kaur
Boston
A Graphic Designer by trade trying to move towards Character Design for Games.
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@hansheide
I tried to draw water in perspective, besides the fact that its a but messy, i think i drew it in too strong perspective. do anybody know how to fit 3 point perspective onto a normal sized piece of paper without it looking too extreme? i would also like any other critique!🙂👨‍🎨
Kriti Kaur
There is this technique.. I think maybe the Brewer method? Not sure. It allows you to create a perspective grid with VPs off the page, without the need to plotting them out! I am sure Marshall is going to cover it at some point during the course!
Kriti Kaur
Super excited about this class and ready to embark on this year long perspective adventure!! :) 1- For my little treasure collection (that I hope to keep expanding upon), I have artists like Cory Loftis, Even Amundsen, Nathan Fowkes and Patrick O'Keefe and other artists from the Spiderverse Crew. I love how each one of these artists have created pieces that have such solid perspective which creates the perfect stage for all the story, composition, color, characters etc to take the center spot. Although perspective isn't the primary focus of their work in a sense, it is, however, the most essential piece that brings everything else together! 2- I want to have a solid fundamental base and spatial awareness in my drawings so I could create characters that feel grounded and almost tangible.. the way Even Amundsen's characters are. I'd also love to be able to create stylized backgrounds that can evoke certain feelings, to be able to manipulate shapes and place them in perspective such that the place feels real and inviting and other worldly, all at the same time! Some of it is to record the awe and wonder that I feel when I am in a specific place, the kind of awe that I find photographs just can't quite seem to capture. Nathan Fowkes's plein air paintings seem to capture that feeling for me!
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