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Steve Lenze
Well, without the reference it's kind of hard to critique, so I'm only going to talk about edges. The biggest thing I noticed is that you have hard edges everywhere. The problem with that is it draws the eye and makes everything look hard and kills form. Form rendering is soft until it hits a corner, then it can sharpen. If everything is hard, then nothing looks like flesh, instead it looks like rocks. I did a quick paint over to show you some of the things I noticed. Again, without reference, I had to guess at some of these things but I hope it helps :)
@ketamine_dragon
Aww man but I just arrived at the "Hard Edge Station". Before I had trouble in the other direction as in every edge was smudged/fluffed and it gave a muddy look to my stuff. Frankly I do like the hard edge more, is there a way to use it so it doesn't "kill the form" as you put it? Also here's the ref https://www.flickr.com/photos/jamesmbarrett/6617068397/in/album-72157629759059025/
@ketamine_dragon
Hello Critique needed, show no mercy. I've been staring at this portrait I made for too long and I can't see things I could improve. I would appreciate if someone could lend me a fresh pair of eyeballs _(:3 」∠)_
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