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Jme
Jme
Earth
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Jme
I've been getting frustrated with how often I have to erase and redraw a panel trying to figure out how to get it to look right, but seeing that even David has to go through this process sometimes makes me feel a lot better, heh.
Jme
Jme
3yr
Inktober Days 1-5. Critiques welcome. I know my linework, anatomy, and perspective are a bit wonky.
Oscar
3yr
this looks awesome!! I love the composition of the fourth drawing
Jme
Asked for help
Page layout and design is new to me, got some questions around things like: - where the horizon line falls in each panel on a single page - the mix of shots used in panels for a single page - when and when not to repeat information within multiple panels Am very confident with writing but translating writing skills to the types of skills that are unique to comic stories is proving challenging. Are there some common faux pas or things that good comic artists should typically try to avoid when it comes to page layout? More specifically, in my early storyboards I find myself worrying about things like: - Is it OK to have ~2 panels on a page (especially consecutively) where the horizon line is the same height, or the height of the horizon line hasn't differed significantly between the two panels? - What to avoid when using the same types of shots for ~2+ panels on a page? i.e. Establishing/long shot > med > med > med > closeup? My initial thought is that this is fine so long as the angle of each shot differs in a meaningful way, but in practice I'm skeptical that there are lots of pitfalls here that can make the end result boring or off. - What to avoid when using panels to establish setting, i.e. after the initial establishing shot, tips and tricks for revealing more of the setting and environment in a way that's interesting and meaningful prior to introducing characters.  - Using the same perspective multiple panels in a row , i.e 2pt perspective several times in a row on the same page, and so on. Possibly overthinking a lot of this, but any general advice or things to avoid in terms of page layout would be appreciated.
Ron Kempke
3yr
This may answer some of your questions or at least get you thinking: https://www.youtube.com/watch?v=UdWsNp5KWdE&t=3148s
Charline B.R.
I should say I share your struggle exactly so take my words with a mountain of salt. Many of your points depend on the kind/type of story you want to tell. Slice of life and adventure have their own different language, noir comics and humor too, etc... Yet their is no exact recipe. One thing useful for any : every panel need to have a goal, don't waste space and time for something that do not add to the story. You can absolutely have multiple long establishing shot if needed, e.g. to show a very large area or changes in a large area. Make sure it build an expectation for the audience thought. If you feel you are struggling to know "what to put here to get to the next interesting part", then maybe it need to be discarded, be brutal for your own sake. Also instead of looking for what technic is good, maybe try to focus on something easier to grasp : idea/meaning and ambiance. You can look for movies that are in the same "family" as your story and check how they storytell and rythm everything. That could relieve you a bit at the beginning and there is no shame in taking inspiration here. One of the rude thing I learned is : start even if unsure, because you can't test what do not exist. Do a few pages, very roughly to avoid spending time on details, then look at how they articulate together. Redundancy will be easier to spot. Unwanted inbalance like too much text in one page or too many little panel opposed to the general pace will also be easy to see. Finally, have alpha- readers. Don't tell anything about the script and ask them what happen. The delta will tell you where you need fix. Also beginner tend to over-charge with info and details, it's okay to let the reader with a bit of mistery and add details on the go. I know it's probably not the answer you expect, sadly it's only with material that we could help you more in-depth... Cheers :)
Jme
Jme
3yr
added a new topic
Page layout faux pas
Page layout and design is new to me, looking to get some insight.
Jme
I have a question about figures intersecting the sides of panels. David's description makes sense, but I've also seen super close-ups that essentially cut off one half of the character's face using the top and side of the panel. Things like that. What's an effective way to do this without it looking odd in the way the video describes?
Charlie Roberts
I think cutting off and intersecting are two different things. As he mentions in the video it's ok to cut off parts of the character as long at it's not the joint. He does make an exception with the head, but that was a medium shot. If it's a close up, then you'll have to cut off parts of the face somewhere. Also maybe a bad example would be if the close up was of the eye and the eye was touching the panel borders (interecting) rather than pushed a bit further into the centre of the panel, away from the edges.
@siraxdo
3yr
Apart from looking at how others do it and what you like there: Draw a full head to shoulders, cut out the panel shape (or many shapes) from a different sheet and play around. Or you take a head photo shot and play around with crops in photoshop. That should give you an idea of what you like. It will probably depend on the focal point of your storytelling (creased forehead, shocked eyes, wrinkled nose, clenched teeth, all of those) And when it comes to panel arrangements: Check, if any line, that gets cut off by a panel border, is picked up at the next panels border. If so, it might connect the images in an unwanted way. That problem is not exclusive to head and body crops, it can happen with any line.
Jme
I've been looking forward to this course, I always learn something when I watch any of David's videos.
Jme
Hey Uncomfortable, it's me, one of your fledging DaB students. My question is, how do you "know" when you have reached the intangible threshold of "good enough" to start using a platform and trying to build a following? Too soon, and I'd imagine you do more damage to your potential career than good, but given that it's incredibly hard to judge your own art (or maybe if you can't, that's an indicator that you're not ready to start throwing it up on instagram or wherever), and especially if you're always in a space where you feel like other people on those platforms are always "better", how and when do you take the risk? Side note: I'm finally getting to the end of DaB and you throw this new Science of Drawing Course up, thanks for nothing...there is no finish line. Looking forward to it.
Irshad Karim
Hah! Drawabox is the starting line! It's the tutorial zone, you're only just breaking free of your box prison and going out into the world. Make sure you pack sunscreen. So I think the main issue here is a single erroneous assumption - "I'd imagine you do more damage to your potential career than good". I honestly don't think this is true, or at least not as true as you might think. There are things you can do now that can mess with your career going forward, but none of them have to do with drawing badly. Rather, it's things like being a jerk - and even that fades with time - that'll mess with future opportunities. There is however a reason one *might* avoid posting their work to social media, and that comes back to the things you may have seen back in Lesson 0 of Drawabox. It's the tendency for students to be obsessed with the end result of their work. Social media kicks that into high gear, causing us to think a *lot* about not only how something's going to turn out, but how it's going to be received, and the worst part is that it starts creating a clear connection between how many views and likes and whatevers our work gets, and how we feel about it in general. It quickly overshadows the joy we may have experienced while working on it, if we allow it to. Often times just being aware of this, and being in tune with how you're feeling is enough to counteract it. To celebrate your shitty drawings for what they are and what they were, and to continually fight against the bitterness that rises in us whenever we feel we haven't gotten the attention that we deserve - or worse, that we don't deserve the attention we received. If you feel you can keep that under control, and guard your sense of self worth in that brutal social media hellscape, then strap on your red cotton onesie, grab your guitar, and hop onto the roof of your weird speaker truck. It's time to ride. As a side note, I would check out the answer I gave to Pedro Kaponautas below on the topic of when the right time is to start a web comic. Similarly to you, they asked about the threshold of skill at which it would be appropriate. My answer was similar, but there are additional points that may be of use to you.
M0GAKU
Followed along with proko doing beans... compared to his mine feels a little off... like they are longer in a way idk... some help will be appreciated <3
Jme
3yr
I think you've got the gist of it; once you become more comfortable, try to loosen up your hand and your lines (you want loose, confident strokes that are intentional); I think that's why you're feeling that yours look somehow different from Proko's. For the actual goal of the exercise, however, it seems you're establishing a solid foundation (a couple may be a little long, as someone else said, but you're still capturing the motion correctly).
James Doane
Cool idea! As far as masters, I always liked Rembrandt. I do a lot of digital portraits, and I really like Aaron Griffin’s  work (aarongriffinart on IG) and Ivana Besevic (ivanabesevic.studio on IG), but there are a lot of others. I also really like the painting style of Solomon Omogboye (solomon_omogboye_studio on IG). Kevin Beilfuss (kevinbeilfussart on IG) does very cool figure paintings.  I’ll add more as I think of them… there are a LOT of great artists out there!
Jme
3yr
Wow, these are all great!
Jme
Jme
3yr
added a new topic
Share your favorite artists
Nobody knows everybody, would be great to share favorites around -- and maybe gain new favorites as a result ("favorite artist" either in terms of aspirations, art mentors, artists you do your master studies from, anything really). Couple of my favorites: - Grace Liu (https://nargyle.tumblr.com) - Elle Power (https://twitter.com/EllePowerr, mostly known for her art/animation on https://www.youtube.com/watch?v=J9Q3i5w6-Ug)
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