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Oliver Turner
Oliver Turner
Canada
1st year art student in Canada. Dream job is concept artist for video games or movies. Love all things fantasy and scifi
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Oliver Turner
So I did a quick drawover of the scene in photoshop. A couple things I think you should note. First is the concept of drawing through. The ellipse on the bottom is the tower looks quite off, and that is because you are not drawing the entire shape, just the front of it, as a result, the ellipse comes off quite flat. Another thing to remember is that ellipse(and flat planes aswell, will get fatter the further they get from the horizon line. I did a quick chart on the side to illustrate what I mean. Second is to block out the shapes. Start with a basic cube, and then draw an ellipse inside. When you have it blocked out, it follows the correct perspective. Your tower sort of melts away because it lacks the correct structure that the rest of your buildings have. Finally try and find the centerpoint of shape. The best way is to do an x from the corners of the bottom plane(in a cube) and the center of that x is the middle. There you can draw a straight vertical line and find the point of your cone. If you have any questions or need me to clarify, feel free to ask. The drawing is looking really good by the way. Looking forward to seeing the finished piece :)
Charline B.R.
Thanks for the words of encouragement :) and many thanks for the redraw ! Yes I see what you mean, I did used cube to draw my cilinders but I messed poorly with the result. I used a way to "calculate" a real square in a 2 point perspective, sadly I think I misused it because all the cubes parts were deformed... I'm going to try again without that, keeping your example at hand, thank you !
Oliver Turner
Here's my submissions to the reference bash. As soon as I saw the torso and the shrooms I immediately thought of a persons taken over by a parasitic fungus. I thought adding the sword would be really cool, and it makes me think of a dark souls/bloodborne creature design. Had tons of fun with this, might push definition of sketch though.
Draco Artn
3yr
amazing job with the lighting
Oliver Turner
Hi, my name is Oliver, I'm currently in my second year at art school. My goal is to become a concept artist and illustrator in the video game industry. SO far I have been mostly working traditional but started learning digital painting about three months ago. Here a a few "pieces" so to speak I have done in these past months. Please let me know what you think and in which areas I should work on the most! Thank you for your time.
Ross Cline
3yr
Have you been utilizing layers at all? I think the second picture is the best. You might think about tightening up some of the rendering.
Oliver Turner
Hey Karl, huge fan of your work. Was wondering how you went about getting your first job as an illustrator. What steps did you take? Also, how do you know when you are "ready" so to speak?
Oliver Turner
Hey Jeremy My name is Oliver and I am 19, been drawing and creating for about 2 years now. I'm a first year art student, going into second year for video game art next fall. I'm looking into getting into character and environment concept art. I've been mostly traditional up until a few weeks ago when I started practicing and getting into digital painting, so I am still adjusting to the medium. I guess my biggest question is how does one break into the industry? Every job listing I look at has a minimum of a couple years experience in said industry, so where do I get started? I've put a couple of digital drawings I've done, mostly just practice and getting to grips with it, as well as some of my more traditional drawings. Hope to hear from ya!
@aby_graphite
Right now all you need is to build a visual library. Consume the media you one day want to produce, but don't let it be a time waster, you are doing this for exposure and to widen your horizon. As for learning resources Peter has already mentioned most of them. But here are some you can explore: DISCORD: Check if the professionals you are listening to have channel on discord. Trent kaniuga and paintable are two great channels. YouTube : FZD school, Brooks Eggleston, Trent kaniuga, The art of Aaron Blaise, David finch, Dave greco, Marco bucci, Marc Brunet, Mark Crilley, Steven zapata, Ahmed Aldoori, Sinix, Adam duff lucid pixel, bobby chiu, and yan sculpts and follygon. Do check out matt kohr's ctrlpaint.com for digital painting basics. He even has a course on artstation learning which is free for 2021. Artists on YouTube do offer some courses using gumroad, patreon, or their own website. You can get into learning sculpture. Traditional clay sculptures will automatically improve your understanding of anatomy while digital sculpture is a great tool to iterate concepts quickly. You can look into 3d modelling later as a step up and you'll understand it better this way. If you want to do commissions for others, then begin with making a presence on deviant art. Join relevant groups and start accepting commissions for lets say pet portraits for a nominal fee. This should give you the experience of your very first paid gigs. Besides artstation learning gnomon twitch channel is a great resource for past live workshops. I have recently found daisie.com which provides free workshops on various topics via zoom.
Ross Cline
3yr
First off, I really like the energy in these pictures, you have a nice mixture of portrait and action poses. and I especially like the man smoking. I think you could benefit from a deeper understanding of anatomy and how material drapes over forms. Bridgeman is a great place to start for that kind of thing.
Jeremy Cranford
The most important thing to do when getting hired is creating a solid portfolio that demonstrates a clear understanding of the foundations of art. Right now you have a student looking portfolio. If you want to see the type of jobs and qualifications you will need after school I’d suggest signing up for the Art Station new job listing news letter and always go to the websites of companies you want to work for and look at their job boards. Good luck.
Peter Anton
What I would do is go find people who are doing what you want to do and then bingelisten to interviews with them on Youtube. I'm not a video game artist, but names off the top of my head are Feng Zhu, Bobby Chiu (his interviews with game artists), Trent Kaniuga, Artstation Podcast, Tyler Edlin, Gnomon, Dela Longfish, Rafael Grassetti. Most beginners have a really inaccurate idea of what concept art is and what it looks like. Make sure you know what the industry is and how the production pipeline works. CGMA would be a great additional resource for learning if you find your education lacking. If you realize your school is not giving you the education you need to succeed cut your losses and learn online through mentorships (with people who are actively working in the industry) and classes, because no one cares if you have a diploma- just get the skills. Edit: and the way you get jobs is through friends. But imo don't worry about getting a job until your art is more solid. You'll be wasting your time applying to jobs you're not qualified for. Just get those fundamentals and develop a passion for learning. Get a non-art job to pay the bills while you build your portfolio, if need be. Having a job will teach you to work with a team and communicate effectively- whether it's an art job or not
Janna van Vliet
Hey @Oliver Turner , I know I am not Jeremy. But, as I read you, you could try to network with recruiters. Lightbox2020 had some great clips on it, with names of recruiters and everything. If you are able to connect with them they might be able to tell you what they would need from you to place you. And being a student you will also have the benefit of being eligible for internships. I hope my interfering here is okay and helpful in some way. I wish you all the luck on your quest!
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