Activity Feed
Brayden Copley
•
3yr
added comment inPractice: HTB Head
Asked for help
I have to say that as I do these I'm astonished at how much texture even very smooth paper has. In doing these quick ones I've not taken the time to island hunt and smooth everything out. I am looking forward to the refined head to see what I can do with more time and attention.
Seeing all of this finally makes me understand why my shading always went too dark as a kid. Not knowing about island hunting or kneadable erasers meant that I would use too much pressure to get an even tone thus pushing things too dark, and that I only thought of erasers for removal and not refinement.
•
3yr
Nice! You're understanding this! 👍
The main area where you could make this image stronger are the two points where the worm is touching the floor. On the left (underneath the head) it's all getting quite soft, and on the right there is a perspective issue where the cast shadow doesn't quite work together with where the body touches the floor.
Brayden Copley
•
3yr
Asked for help
The only one that I'm really not happy with is the shiny one from the ring location. I found it difficult to get the highlight to have enough contrast with the center light without ending up with dirty lights.
Brayden Copley
•
3yr
Asked for help
It's difficult to get a good shot of this without shine in the pencil.
Brayden Copley
•
3yr
Asked for help
I'm always afraid that everything is too dark, and often times my fears become reality. This is a tough one for me for sure.
•
3yr
Nice, Brayden. The reflected light between the legs is perhaps a little light. Try making the entire form shadow a little darker. This would give you an extra bit of value range in the shadows, allowing you to differentiate between core shadow and reflected light while still keeping the shadow values in the same value family.