Brandon
Brandon
Hong Kong
Need to become a comic artist
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Brandon
Asked for help
I would love to have some feedback before I try level 2. Sorry for the long passage. Forgot how much time I spent, as I was enjoying and relaxed then got lost of time, more than an hour for sure. Sequence of shading: same as Stan but I think I actually spend more time on the dark side then the light side, coz at first, I put in some what a mid value thats not dark enough for the terminator. Struggles: 1. The shape of reflected light. Closer to the ground receives more light. I get that part in the demo, but I am not so sure if my shape actually wraps around the form or looks like a stain. 2. The drastic change of value around the terminator is confusing. I guess I am still following the logic that the top is darker than the bottom(closer to the ground) 3. And yes, erasing and then adding back value is difficult... I repeated this process multiple times, just to get the value right back on track... 4. Finding the light source and actually indicating where the light source is with a line on paper is also my struggle, since the light source is in 3d space 5. the light side seems too light, I almost didn't see the highlight? What the value should be in the light side is a struggle. What works: 1. 1 value for most area in the light source. 2. Horizontal hatching to show the planes 3. vertical, with a bit curve hatching (don know what s called? cross contour hatching?) toward light source to describe the sphere, works. 4. cast shadow: 3 values and edges seem ok?
Brandon
9d
I think in 10 min and 5 min, I simply just focus less on half tone, and the cast shadow? all in all, I am in this don't-know-what-I-am-doing mode, for the 5 mins... Weird thing is that 25 mins's result is kind of similar as the untimed, except less subtlety? Would love to know more about subtlety in rendering, is it because of the method or just that skill is not there yet? Oh btw, I kind of add more value to the half tone for the exponential(?) gradation, seems better now.
Brandon
I can see the benefit of simply naming the axis, kind of like why the characters have to shout their skills name out in a fight scene. Having trouble with the spinning table though, The table width is still x axis even when it is pointing toward xz direction if we use the bigger box x- axis as the x axis of the whole?
Amani Noor (Amu)
I tried this project twice; once with charcoal on newsprint (1) and then with graphite (2 & 3) . 1. I found that I have a habit of putting values down lighter than they should be and then building them up in layers. Because of this, my quicker studies all look too high-key. Is there is a way to judge the value more accurately right off the bat? 2. I feel that I had less time to fiddle with the edges on the quicker studies, making some of the transitions on those look too abrupt. 3. Especially with the quicker studies, it was hard to shade the halftones cleanly without getting little dark flecks from using slightly uneven pressure. This was especially problematic with the charcoal on newsprint as little rocks in the charcoal pencil kept scratching black flecks into the paper. Is there a way to help deal with those rocks? I also felt like I made the reflected light on the untimed graphite sphere a bit too light. But I wasn't really sure if it needed to be darker or I had just been staring at my drawing for too long. I really enjoyed this project. Thanks so much for the demo!
Brandon
11d
all of them looks really good, especially the charcoals. I use graphite only and also tend to be light handed at first, not sure if that's because of the paper being white, kind of misjudge the value ><
hArtMann
Asked for help
I prioritized using bigger brushstrokes the less time I had, and used even bigger brushstrokes for the parts that matter less like the shadows and background which gave me more time to work on the light area. This basically created a transition from realistic to painterly the less time I had and the more I simplified the planes into bigger planes. I also had a value palette to quickly lay my values before blending.
Brandon
12d
each of them looks really great
Brandon
Attempts during a week. 1st pic is the latest, just try to see how the grid works and the effect of it. 2nd -4th pics are attempts that I am not so sure if that s the top view demonstrating. All of them are based on 1 top view. But it seems like we need to include all cutting and bevel info in the top view if I did all those cutting, when I scroll through others' submission? Or it s just personal preference? Anyway in the 4th pics, 11-13 are more like the ' right ' way of doing orthos? More importantly, I am having fun and this is a part of my submission. I did the airplane one focusing on designing the side view and let the top view be static, but didn't have time to do the 3/4 view. They will probably be very difficult though...
Smithies
I found this gold dust this morning! I've just had a brief look but feel like it's related to the orthos assignment so will try and study it... Wanted to share in case any one else is into this kind of thing and hasn't found it yet! https://www.traditionalanimation.com/mickey-mouse-model-sheets/
Brandon
1mo
No kidding. Thanks a lot, I also searched for some model sheets from certain animation on pinterest, but it s difficult. This really helps. At least, I found a few that I want to look into and might even explore more from there. Really thank YOU
Melanie Scearce
Happy Monday! Here's some colorful seals.
Brandon
1mo
lol, the face
Brandon
@Stan Prokopenko Thx for the critique. All of them are in 3 values; They blended in together, my bad. I will do the thumbnails and experiment more and also try to be cleaner in simplifying value. Seeing that much of a variety is truly inspiring. Apart from that, I am more amazed by the reference selection coz those invoked so much emotion for me when I first looked at them. Will you have a bonus lesson on what your focus is in selecting references for any creative projects?
Melanie Scearce
My zero point perspective project! A mini Galaga cabinet.
Brandon
1mo
wow, you even capture the height of the buttons, and width/depth of the screws. Inspiring
Brandon
first started with a Lego car, coz it s easier to track proportion, second with a pokemon toy to challenge myself in drawing organic shapes. It s so much trickier than I expected. Mostly I used a ruler and some unit measurements to set out the proportions. I am truly amazed by my classmates' work and hope that I am keeping up to the standard in this course. Can't wait for the demo in teaching us to draw in 3/4, that I am still figuring out how to draw that view for the Pokemon or other organic subjects.
Marshall Vandruff
Shayan Shahbazi
Wonderful 😍
Rachel Dawn Owens
I love these
Ash
1mo
awesome work!
Melanie Scearce
So good! Nice work @Brandon
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