ailbhe (al-va) fearon
ailbhe (al-va) fearon
Ireland
Animation student from Dublin
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ailbhe (al-va) fearon
re drew them and tried to fix my mistakes, any critique welcome :)
ailbhe (al-va) fearon
the tracings- these were soo hard
Daisy Kerns
Should I be focusing on exaggerating more? Or should I be focusing more on accuracy? Cause when I try getting it accurate it gets stiff but when I exaggerate it gets less accurate but captures the motion better.
ailbhe (al-va) fearon
Probably start with accuracy and then you’ll be able to exaggerate more freely
ailbhe (al-va) fearon
I just finished drawing skelly! Has anyone got any critique for me, i mainly focused on the gestures of the spine and the form, trying to get the right volume, thanks!
ailbhe (al-va) fearon
My quick tip for eyes is that the sclera- the white of the eye, is always always darker than you think. convert your ref to grayscale and you'll see what I mean. Your shading looks pretty solid apart from that! just darken the sclera and add a shadow coming from the top lid :)
ailbhe (al-va) fearon
It looks really good for drawing with no ref! I'd say start flipping your canvas more, make a keyboard shortcut for it and then you'll see any proportional mistakes a lot easier
RItesh Dhande
ohh yeah... i will keep that in mind... I dint fliped canvas in this drawing at all... and usaully i dont.. i will keep that in mind for my next drawings... thanks a lot
ailbhe (al-va) fearon
Asked for help
Hi! There doesn't seem to be a category for this yet. I was wondering if anyone had any advice for starting in quill VR. I've seen some amazing artwork and animations but I'm unsure on how to approach, Should i start by doing photo studies and then branch out from there? Any advice or experience is appreciated.
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