Activity Feed
Gannon Beck
Busy week this week, but I wanted to participate before the deadline. Great job, everyone!
Yiming Wu
10mo
This is pretty well done! Everything looks properly solid
Jan D.
Sounds interesting! So sick of always having some weird problems with the bloated photoshop. my canvas keeps flickering!:D
Yiming Wu
2yr
LOL yeah well I don't know how far this would go but we'll see
Yiming Wu
Yes, just so it happens... Just would like to tell you guys I'm making this home-brew painting software. This is mainly to get around the somewhat-slow performance of MyPaint, and also to avoid too much cluttering in programs like Photoshop and Krita etc. I'm posting it here also on proko and hopefully there can be people interested in such kind of thing and may give some input too. This program works fully on GPU so it's observably faster in processing brush dabs, and I made it to support infinite canvas just like what MyPaint does. It doesn't yet have advanced color mixing like MixBox or other spectrum-based pigment mixing, but that should come later. I plan to share this project/program on the internet too when it's more polished and useable, then this can be a super lightweight alternative to most other heavier art programs.
Yiming Wu
A new painting I've done a while ago (Hey I'm posting on proko form again! lol after like Idk how long It's been busy :D) This was also from one of my older thumbnails, which happens to be dark. To me there's a bit struggle to control the exposure outside the window. The side note about the using very dark regions (value<16/255) in 8 bit non-linear sRGB would lose quite a bit precision when repeatedly opening/editing/saving the file depends on the software you are using. I was on MyPaint for this piece and since the canvas convert everything to linear brightness while working and when saving it would convert it back to non-linear 8 bit sRGB, anything that's really dark gets clipped and shown as mostly a flat color. Node in PS or Krita or some other tools they might not necessarily convert the canvas when drawing, but a lot of their brush tools do mixing in linear brightness, which would cause precision problem in very dark regions when your images are 8bits. I discovered this round-trip conversion problem pretty late, had to go into the image and redarken/lighten a lot of places but the result isn't ideal. So I decide to tell you guys to take node when you have dark stuff in your images. (Finally, just saw new episode of Draftsman S4 dropping? that's super awesome! Good job team!)
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