Character Design Workflow – Concepting for 3D Games and Movies

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Scott Flanders
So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we’ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D.
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Abhishek Kumar
I'm looking for some help here. Back again after 2 years on proko.com and I'm having some difficulty with getting jobs and working with client. How to understand character briefs and what client is looking for is something I need to know how to do. Here I tried making some mechs and it is my first attempt ever. Please let me know your thoughts and if this platform is still active or not!!!! #characterdesign #conceptart
Garry Gray
3yr
Hi Scott, I'm new to Proko . Interested in learning 2d concept art for videogames. If I can get directed in the right direction(I'm a beginner at this so lol) , would be nice , thanks. Even if you recommend all your courses. Lovely work by the way man. @Scott Flanders
Scott Flanders
Hey GMan. Lots to cover here. Hit me up on IG and I'll send you voice message with plenty more info. Easier that way. I'm @shapecarver (I only have the one course available btw :)
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