Following the sphere, we dive into understanding how to render the cylinder and continue to learn the fundamentals of lights and shadows.
Newest
@naetharu
30d
The core explanation is solid, but you don't explain the tools at all. This left me confused and having to faff around trying to figure out what you were doing.
If you're going to introduce a mixer brush, or use a selection tool, as a core part of the lesson, it would be great to ensure everyone is on the same page. As a newbie to Photoshop, it took me a while to work out what I had to do to find the mixer brush, and then change the settings to get it to not just be a paint brush.
Andreas Kra
6mo
Here I tried to apply my knowledge of perspective to cylindrical forms. I experimented with edge control. It is quite challenging to move away from thinking in lines.
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6mo
Hi @Andreas Kra, nice studies!
Some quick tips:
- The ellipse that represents the circular end of the cylinder should be perpendicular to the lenght of the cylinder (see attached image).
- You might want to make the light part of the shade slightly darker, so that the tones aren't misinterpreted as receiving direct light. You could think of an object with clear directional light on it as having two value ranges; one range for the values that belong to the surfaces receiving direct light, and one range for the values that belong to the surfaces in shadow. A clear seperation, results in a clearly communicated idea.
I hope this helps :) Let me know if you have any questions!
@ickabod
7mo
I am a noob. I was so frustrated why I couldn't figure out how you could paint the sphere without touching the other layer outside. Finally realized the Alpha lock toggle. Med doesn't mention that he clicks it in the video.
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Art is the conveyance of fundamental human truth, regardless of barriers attempting to conceal it.