Part 8 - Building a Skeleton
Part 8 - Building a Skeleton
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Part 8 - Building a Skeleton

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If I want my whole brain to be hard at work solving design problems, I don't want to have to solve spatial and perspective problems at the same time. Let's talk for a few minutes about why I might want to block out a skeleton for my building, before jumping back into design.

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About instructor
I'm a concept artist at Silverback Games, I run drawabox.com, and I draw the web comic "Orc and Gnome's Mild Adventures"
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