Portrait Painting WIP for Feedback
3yr
Marina Heinsohn
Working on a portrait of Omni-Man. Working in greyscale first but then I will add a color layer, merge it and paint more color on top probably so its not flat. But want some fresher eyes before I go there to see if I can improve this first.
I wanted to do blueish back rim lighting with another interesting light source in the front similar to the reference. I've included 2 in progress shots, one without the blood spatters and additional lighting layer and one with.
Open to crits, paintovers, and adjustments.
Hey Marina,
If I could make a suggestion with your value range (middle image). I noticed in your reference shot the darkest darks are around the her ears, eyes, nose, mouth and neck. It creates a lot of interest on the figure. I think this keeps the eyes on her face and we don't really drift into the background that much. Also the lightest lights are right up next to those darks. Looking at your picture from a distance your darkest darks are up in the background and the mustache. The lightest lights are on Omni-Mans neck and shoulder. If you want, It might help to exaggerate the values more on his face and dull the ones in the background and non focal point. It would be really easy to do with a color dodge layer for lights and a multiply layer for darks. Or however you like to work your process. Then flatten it before you add your color.
Your main light will be the brightest and the rim light will probably be a little less bright.
I struggle with this a lot in my work and I had someone on here point it out to me. I've been trying to create a strong focal point with value and I feel like it is a step in the right direction for me. Give it a try and let me know what you think about it.