Hand critiques
2yr
Sabrina
I’ve been trying to do some semi-stylized hands. Any tips in terms of simplification or some part of the bone structure I’m missing? Stylised or not, I want them to be relatively accurate.
Asked for help
Brief update: I've been sketching hands a good bit and finally did some digitally that I'm pretty happy with at the moment. Granted, I had rendering and Ctrl + Z on my side in this scenario, but I still don't think I'd be able to do these when I posted originally. I'd love some critiques on how to further improve.
(I'm not as happy with the top right one - I used the airbrush too much when more confident shadows would have created better dimensionality.)
They all look nice. About the one at the top right: maybe bringing the middle and ring fingers a little closer to each other will do the job imo.
Hey Sabrina,
Nice job doing all these hands, practicing them will serve you well.
Make sure that even when you stylize hands, that you still work to make them look like they have volume and dimension. Also, by using some details like folds in the skin or fingernails can help us show perspective. I did a couple of sketches to show you what I mean. Cartooning, or stylization is very subjective, but I think this will help your hands look more dimensional. Hope it helps :)
While creating the form, pay attention to drawing the forms rather than obsessing over the smallest of details. Focus on flat tops and wavy bottoms is a useful advice I learned from Josiah Brooks (Jazza). The base of the hand has more of a trapezoid form while the fingers are cylindrical
Thank you for your advice! That makes sense. I may have rushed into oversimplification too quickly.