Digital hobbit painting. Need help
3yr
Alexandre Morais
Hi. I've been learning a lot about light and color recently, so im trying to apply on this little ilustration. I think i've reached my limit and the only things I can keep refining are the shapes and edges. Though I still feel that something is missing. I would love some help :D
What stands out to me the most is the composition, which is confusing. It's really hard to understand what's happening in the overall picture. I'm able to piece it together since I know the story—we're looking out of Bilbo's burrow through the round door. But if I didn't know that ahead of time, I'd be really confused about what's going on. Am I looking through some kind of telescope or manhole or something? What is the round red thing next to it? I wouldn't assume it's a door since doors are usually rectangles.
A few questions to ask yourself:
- If you were the viewer, what would you need to see to understand what's happening in this picture?
- Why did you crop the picture the way you did? In particular, the bottom.
- Is there a better cropping that would explain better to the viewer what's happening?
- Are there details you could add that could clarify to the viewer what they're looking at? For example, what would make it clear that the round thing is a door?
Hi there! I think you are doing alright, the value on the figure feels a bit soft, so it might be a good idea if you could map out the lit/shaded areas on that figure and apply value/colour accordingly. To me the "not enough separation between lit and shaded area" is the main concern here.
As of details... I think it's often simpler if you have a very pronounced value contrast in the big shapes first. Then you can go to like the door texture (it must be make of some slices of wood? and also imperfections along the edges, that fence, texture on the grassland, clip and sewing patterns on the backpack?