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@wirysavior
@wirysavior
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squeen
I love pen and ink, but am not very good with it. It one of my long-term goals as a student to imrpove my skill there. I also don't use brush-ink, and just resort to technical pens (Microns). In fact, I just backed a Kickstarter for a Franklin Booth art book! So I am a huge fan of the art form. Attached are the scant few ink drawings in my proko albums. Not great...some never finished. :P When I ink, it massively changes the look of my drawings from pencil sketches (you can see the difference in my albums). What I am mainly saying is this: take anything I say with a big grain of salt. I am just a hobby-student who started (with Proko) about 2 years ago. I am no expert. Again, look closely at my work. Any advice I give you will be pointed in the direction that I am personally striving for---and may not be the style of art you want to produce. Clearly you enjoy anime and want to master it's look, but I can't help at all on that front. It's definitely not my thing. I can only give tips that point towards Golden Age illustrative "realism" because that's what I'm locked on to. Enough hemming and hawing, here's my critique: * I'm not one to talk, but the proportions of the anatomy are off to my eye. While you are achieving great expressiveness, the physically of the forms are not there to back it up. You *might* be drawing in "outline" mode as oppose to thinking of 3D solids. Also, the eye-shapes are flat almonds and not eye-BALLS with lids, etc. Proko anatomy course are world-class. They helped me a lot! * drawing in perspective it crazy-hard --- especially for complex scenes. Lord knows I struggle to do it! Maybe practice some of those basic exercises too? * light-and-shadow: they are such paltry tools but there' the only ones we have in B&W to convey form. On all of your works so far I've seen, there's a "clutterness" because you aren't effectively using light and shadow to guide the viewer's attention and make only *certain* things pop. You've given equal weight to too many objects. Less is more. Things in the foreground are often darkest. Things in back faint (aerial perspective). * vary the line-weight -- the line thickness is related to lighting. Real-world objects don't have uniform outlines, so if a silhouette-edge is black, that means it's turning away from a light source. At a minimum, a thin line when facing light and a thicker line when facing shadow. I'm sorry if that all sounds too harsh. There is great energy and creativity in the work, but I think it's foundational to master realism first, before heading off into stylized representations. I see that you very much want to evoke mood, but first you need mastery of the tools that allow you to manipulate the viewer. It's a long road ahead for both of us. Also, look at Booth for gorgeous skies! My two-cents and good luck! P.S. The last of the three is my favorite. Great patience with the texture and how hatching represents half-tones.
@wirysavior
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