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Susu
Susu
Austria
Hey! I'm a freelance illustrator and character designer from Austria. Nice to meet you!
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Susu
Hi everybody, I'm an Illustrator with a love for video games who focuses mainly on characters but who always wanted to incorporate more backgrounds into their work. With this course I hope to become technically proficient in a way that technique and construction won't be in my way when I'm designing and I'm in the flow. Those are my long term goals: Being able to design and place complex SciFi vehicles, construction machines and mechs in a scene so that - they look interesting and impressive (maybe by playing with the camera placement) - like they belong to the scene and like they have actually been used (not everything should have to be parallel to each other/ being able to draw objects tilted in space) Being able to design indoor and outdoor scenes in a way that - draws the viewer in and makes them curious to find details that are clues about the characters that inhabit the space (like the background paintings in point and click adventure games or like how vis dev artists design a set with perespective, light and interesting details) - objects feel proportional to each other and believable - viewers feel like they are actually IN the scene - evokes a feeling that I want to convey (unease / cozyness / awe / curiosity) Images are from: Armand Serrano (Lilo and Stitch Vis Dev sketches) Gavin Manners (vehicle designs) Michael Benrad (background illustration of the Point and Click adventure game Deponia) Nesskain (car workshop interior) I hope to improve my perspective skills and wish all fellow students lots of fun and success as well :)
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