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added comment inAssignment - Perspective for Drawing Anything
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Perspective 1 – Lesson 1
1. MC Escher - I’ve loved the illusions by Escher since I was a kid, his skill at bending and distorting traditional rules of everyday perspective both through impossible shapes in orthographic grids or changing horizions for multiple figures in a page is astonishing. He creates spectacle through his use of perspective that asks the viewer to question the way they perceive the world.
2. Dr. Seuss – While not someone who you would traditionally think of as a master of perspective, Seuss creates visual depth in his work despite its playful and chaotic cartoon style. Specifically, the way that he uses this distorted perspective in the storytelling of his posthumously released “midnight” paintings is very intense and atmospheric, turning his usually vibrant and colorful worlds into empty labyrinthian landscapes.
3. Ino Asano – Manga artist known for his backgrounds and expressive figures. Asano works from both photographs and digital 3D models and uses perspective to give a sense of realism to the worlds his characters inhabit. His texturing work and sometimes near hyper realism help ground his exaggerated figures and allow the reader to insert themselves in his stories by maintaining perspective fidelity between panels. (I spent a month reconstructing one of his environments for practice in blender entirely from only 1 chapter of his Manga)
4. Kentaro Miura – Miura is a Master of dark fantasy and the way his dynamic figures mesh seamlessly into his environments and structures reflect skills that I would love to be able to apply to my own art.
5. Kim Jung Gi – Obviously I can’t have a list of perspective masters whose work I love without mentioning Gi, I’ve probably done more perspective Master studies from him than all of the other Artists I’ve listed above combined. I re-listen to his lectures constantly and continue to find new insights in them.
After some thought about my current knowledge on perspective and looking at the problems I would like to solve, I have Identified a few key areas that I would like to learn / improve in.
1. Gestural and dynamic sketching with perspective grids, over the last year I’ve worked mainly through the exercises in “The Natural Way to Draw” and I want to take the gestural quick sketches & thumbnails from his book and apply them with more dynamic perspectives.
2. Spatial intuition & Line accuracy with no gridlines. I hope that really working hard on the exercises in the course will help me develop a better understanding of 2D space without having to painstakingly draw grids every illustration.
3. Maintaining consistent “camera lens” distortion between objects in a scene with different orientations based on their depth to the observer, proportional size, and rotation. Currently, when I rotate a box, even if I get its orientation correct, its proportions become warped compared to the scene because I don’t know the rules for adding new VP’s to a scene
Asked for help
I have a few goals with this course. My first and foremost of my goals is to be able to construct characters and scenes in a way that a perspective-correct for the scene (regardless of whether stylized or realistic), and to be able to do so from different angles. My other goal is to be able to gain more understanding of perspective so I can utilize it/bend it in various ways depending upon what I want to do (i.e. - optical illusions).
As far as inspirations, I have a wide variety of them. Some of the ones shown here are Frank Frazetta, Kim Jung Gi, MC Escher, Zdzislaw Beksinski, Kim Hyung-Tae, Terada Katsuya, Hayao Miyazaki, TenTen Arts, Sandro del Prete, and Salvador Dali.