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Ricky Purnell
Ricky Purnell
Sweden
Blender 3D and illustration hobbyist.
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Ricky Purnell
Hello all. This is my attempt at this lesson. Can anybody give me some advice or pointers?
Ricky Purnell
Hello. Testing the new site which has pushed me to be a bit more proactive with my drawing. This is my attempt at mannequin assignment 2. Right now I hate my art style, I hate my lines and I hate my work. But I know its rust and a forever work in progress. Really getting stuck with the mannequin. I have been 2 strict with the shapes and am trying to loosen up and think more of what feels right.. I know I have been lazy in some areas like the hands and feet but feel I’ve got bigger issues right now. I’d appreciate a little push and feedback here if anyone can help. What should I focus on?
Jesse Yao
3yr
I think you may have taken the "mannequization" word a bit too seriously LOL because this is very mannequin-esque. In that regard though, the structure is very nicely provided, and I can feel the twist very nicely! Now prepare for a ton of feedback :) Contour lines; there's way too many of them. For each section on the limbs (upper arm, lower arm, upper leg, lower leg), really only one contour line is needed unless there's some crazy twisting, foreshortening, or one of the sections' bones is broken the limbs bending in 3 places or something crazy like that. One effective contour line will provide all the information the viewer needs to infer the orientation. In addition, your contour lines seem a bit flat. Notice how (for example) the models lower right leg's contour lines flatten out at the top, making it seem like her leg is almost completely flat on top. We obviously don't want that because that's not how it is. Contour lines' effectiveness come from their EDGES (where they turn off into space), NOT their centers. In order to get effective contour lines, practice ghosting and feeling the form before putting down the mark. I would say more, but drawabox.com (a free online drawing resource) says this a lot better than I do and is also where I initially learned these concepts from. In addition, contour lines DONT EXIST in real life. This means that if you draw contour lines as hard as you draw the lines that actually define the form, sometimes it'll be read as being ON the form in real life. Therefore, remember to lighten up the contour lines as contour lines are, in essence and function, meant to be there to solely suggest the orientation of the form. ***Remember Gesture***!!! Gesture is the most important part of the drawing and it seems to me here that you've build each section of the body up piece by piece, which resulted in a very mannequin-esque pose. The general flow of doing figure drawings goes something like this: Gesture, form, contour, anatomy, rendering (with each individual step becoming more merged together the more experience you get). So remember to do the gesture first, applying knowledge of the robo bean to get that torso right, then build from there. Robobean: The torso box is out of proption; be sure to review the robobean lesson and the landmarks lesson to know where the corners of the box are. Front corners on PSIS, back corners on ASIS. If you're confused by anything I just said, go back and review! Her head position is also sligggghtly off - in the post the center line of her head is not visible since she's facing away from us. The curve you drew should be a bit straighter. Of course, if you're confused by anything I said, the best thing to do is just to watch Stan do it! Watch the demo and follow along, identifying what each line represents. It helps a ton! TLDR; Remember gesture, contour lines are important to get right but there doesn't need to be so many of them, and some things are a bit off proportionally and positionally. And watch Stan's demos! Keep up the good work! - Also don't worry about the hands and feet, it's alright to just draw rough shapes for them :) Those things are pretty complicated just by themselves, so no need to stress over them now!
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