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MARCUS JOHNSON
•
4yr
added comment inSculpting a Hand from Scratch using ZBrush (LIVESTREAM)
Hi J, I'm a fan of your work and love your timelapses and tutorials on YouTube.
My question is regarding anatomy practice - what does structured practice actually look like and consist of in practical terms for aspiring 3D character artists or digital sculptors? Do you have any exercise recommendations? Does 'speed sculpting' in Dynamesh act as a 3D equivalent to rough sketching for 2D artists?
Further to this, do you have any recommendation for how 3D sculptors can get the most out of old-school anatomy manuals e.g. Bridgman, Hogarth, Peck? Is it a case of reading cover to cover and soaking up the knowledge, or trying to recreate a lot of the 2D illustrations as 3D forms?
I hope those questions make sense and thanks so much for your time! Looking forward to the stream!
- Marcus