@k1tt3n
@k1tt3n
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@k1tt3n
Is it a good idea to learn rigging and animation as a character artist? I have a genuine interest in the area but I worry it will be a waste of time
@k1tt3n
Hello again! 1. How did you manage to stay motivated when learning the anatomy and other more technical processes of character creation? I found that whenever I try my best to focus on one task (like anatomy studies) I struggle to stay motivated through the constant failures. I do understand that failure is an important step of succeeding but it doesn't really feel good, failing tenths of times before getting good results. How did you cope with that as a learning artist? 2. Is it of any use to a character artist to learn how to rig and animate characters? I wouldn't do it because of someone forcing me to do it, but rather to develop an interest :D
@k1tt3n
Hi J! I have always been fascinated by the idea of working from home whilst earning industry level salaries. Is it a good idea to have a go at freelancing straight after graduating or rather do my best to get industry connections while still at school and work for a few years in the industry before that? I would love to eventually move on to being an Indie developer (as I personally think that graphics is the hardest thing to get good at, which is why I made it the focal point of my career) so becoming independent is definitely my end goal, I just wonder how early I should start developing that independance :D This was a bit of a messy question so here's a TLDR: Im at University currently. Should I go for freelancing after graduating or focus on getting into the industry first and foremost? Thanks :)
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