John Guy
John Guy
Animator and post-secondary art teacher. I'm also available for private tutoring.
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mameko
Anyone knows how to draw oval ? any tutorial recomendation ?
John Guy
3yr
Scott Robertson's "How to Draw" covers drawing cylinders in perspective well. I'd also recommend practicing with a cylindrical object like a can. Draw it from different angles to study how it looks in perspective.
John Guy
Watch out for tangents, where lines meet without fully overlapping. The horizon line is lining up with a lot of these characters right at the top of their head or right at their neck. It flattens the image and makes the characters look decapitated.
John Guy
Don't feel guilty! Study perspective. That involves way more than I can fit in one of these comments. In order to do mannequinization effectively, you need to be able to draw boxes, spheres and cylinders from any angle out of your head. This is harder than it sounds. I recommend starting by learning how to plot those forms out in perspective. Then you can draw them freehand and use perspective to check your own work. Be patient with yourself. I teach perspective in an animation school. A lot of students still struggle with it even after an entire semester. Its going to be even harder to learn it on your own just from books. Most perspective books contain the same information and they are all generally pretty good. Find the one that makes sense to you. My personal favorite is 'The Complete Guide to Perspective' by Craig Attebery. If videos are more your thing, a Youtube channel called 'The Drawing Database' has some excellent perspective content.
@mrincongruous
@John Guy Thank you very much for taking the time to reply, and apologies for my lateness. I feel like Stan and Marshall mentioned in one podcast, juggling several balls at the same time, and knowing that my drawings won't be good until I'm reasonably proficient in all of them. Still, I'll keep going at it. Worst case scenario, it's unlikely I'll get any worse :P
Jon Passig
Glad I decided to do all of them. Helped me break though some of the rigidness of the earlier drawings and help me see proportions better. It would be awesome if someone could draw over a couple of them and do some corrections. Thanks!
John Guy
4yr
These are good! The perspective on some of the pelvises are a bit wonky. I did some draw-overs.
John Guy
Hi Ch0nky, The fastest way to improve is to hire a professional tutor or find a quality atelier. A good atelier will have student work to show you. It's possible to learn on your own from internet resources but it's much more difficult and time consuming. A competent teacher will be able to diagnose your mistakes and help you work past them. It will also depend on what you want to do with art. Fine art, illustration or animation for example all require different skills, though there is a lot of overlap. No matter which path you choose, try to find a community of other artist who are interested in the same thing as you. You will learn a lot and be exposed to ideas that you might not discover on your own.
John Guy
I'm not sure what you mean by "Body Language"? Do you mean how to express a character through their poses? If so, there is a lot to talk about there. I just gave a lecture on it to my storyboard class. To break it down into quick tips: 1- Give the pose a clear line of action. 2- Give the pose a strong silhouette. If the drawing was filled in with solid black and no details were visible you should still have some idea what the character is doing. 3 - The hierarchy of expressiveness in a pose is eyes, face, hand, entire rest of the body. This means that the eyes are the most expressive part, followed by the face and so forth. 4 - The eye mask is the area of the face and eyes including the eyes, eyelids, eyebrows and upper cheeks, make sure this area is expressive. 5 - Eye direction is important to make a character look like they are thinking. Make sure the character is looking at what is important to them. 6 - Exaggerate the pose and expressions. Make the story and emotional purpose of the pose as clear as possible.
@greenleaf
4yr
thanks you john :), Do you mean how to express a character through their poses?? Greenleaf: yes, but i want know the limit of
oliver lindenskov
I think you're doing really well as far as 2-point perspective goes! The tree in the image with a street and a house I would start by constructing as a cone, that way it's easier to apply perspective to it :)) Correct me if I'm wrong, but you're not doing 3-point, right? You can get some really nice effects with 3-point perspective if you use it moderately
John Guy
4yr
If you use 3-point perspective in this shot you will cause distortion. 3-point perspective simulates the effect of tilting the camera up or down. That means the horizon line, which stays at the vertical level of the camera, will be out of frame. You can use 3-point distortion as a stylistic choice, but it's important to understand that you are distorting the image in a way that we would not see it with our eyes.
John Guy
Hi Kevin. The points look a bit too close together. It's causing distortion near the edges of the images, more so on the image of the house. I teach perspective at an animation school and nearly all beginner artists put the vanishing points too close together in 2-point perspective. Doing this creates an effect similar to a very wide angle lens or fish-eye lens. If you put the points farther apart on the horizon line it will look more like how we would see this with our eyes. In effect, the camera is too close to the subject to keep everything in the image in frame without a wide-angle lens. In the example of the house, if the camera were at this distance and used a lens with less distortion, the top of the house and most of the fence area to the side of the house would be out of frame. Moving the vanishing points farther apart effectively recreates what would happen by moving the camera farther from the subject so that a less distorted lens would capture the entire subject in frame.
Kevin Rigby
Thank you so much! This is so insightful. I never even considered the illusion. I kept looking at the oil rig and thinking "somethings just not right. Something's weird." Well, as I've heard so many times, "if it looks off, then it's off."
John Guy
You're asking the right question. A lot of people don't even think about this and just eyeball it. There is not ratio that will work from every angle. If you want to measure the depth accurately you need to place a measuring point on the horizon line. In 1-point perspective, the measuring point is 45º from the station point. It's a bit more complicated in 2-point.
David Gutmann
I dont know if the method John Guy mention is part of any of the lessons of proko 2.0 but you can find it on marshall vendrufs course on perspective. Its not for free though. Here is a link to the course. If you studie perspective you might consider buying it anyway. https://marshallart.com/SHOP/all-products/all-videos/1994-perspective-drawing-series/
Lincoln Phung
Hi Kamil, I really like it - especially the clouds, they seem to have a lot of thick overwhelming volume. For me as a viewer I think of your focal point as the floating island with the tree on it, subject matter wise it stands out amongst the clouds and rocks, the hue contrasts there, there's value contrast there, all great things! As a suggestion to make that area stand out even more if you want it to, is to simplify other areas. I find myself a bit distracted by the foreground rock islands, particularly the one on the bottom right. There's a lot of texture detail there that I think distracts from the focal point, when it seems like it would be more in shadow. Another thing that might help would be to suggest more depth through value, making the foreground elements more dark - if that's what you want to do. Again, these are all suggestions - can't wait to see more from you.
John Guy
4yr
I was thinking the same thing with the detail, you beat me to it. I took it into photoshop and did a quick blur pass on the areas where I think the detail could be simplified.
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