Noam
Noam
Jerusalem
Came for the courses, stayed for Marshall.
Activity Feed
Noam
Hey J, thank you for the demo I'm a student considering transition from 2d to 3d, which is a really tough choice, a bit of an indentity crisis really. Wanted to be a fantasy illustrator but recently it dawned on me what i'd really want to do eventually is direct video games, and so 3d and production phase work seem like a more suitable path. Semester starts on october, so to make a more educated decision, here are a few questions: 1. Are you coming from a 2d background? Do you find it's necessary to drop one of these to achieve mastery in the other? Is it possible at all to maintain high skill in both 2d and 3d? Is it useful for a 3d artist to be a capable draftsmen as well? 2. Looking at the field from the outside, what worries me is that success seems like it's based more on software-workflow knowledge rather than pure skill. It's like brute strength against wits and tricks if the comparison makes sense. What do you think? How would you compare the two fields? 3. On the same vein: Could you zero in on the fundamentals of 3d, and the ways one should go about learning them? What are some good resources to draw from? Any recommended books? What about exercises? 4. Finally, how do you think a.i such as those already used in facial animation on Avengers Infinity War will affect the field in the near future? (Damn you proko box a.i) How can 3d artists hope to keep their jobs and stay relevant in a future where the machine is responsible for the bulk of the work? (Should be a problem for 2d art as well) Sorry for the obscenely long question P.S I love you Marshall
Noam
Congratulations on launching Proko 2.0! Any tips for developing and implementing self discipline as an artist learning online? Thanks
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!