Gavin C
Gavin C
Tokyo
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Gavin C
Good effort, I think what might help is remember to keep track of the larger shapes as you start defining the smaller, individual planes. The body is built to flow from piece to piece with a natural rhythm. An example of this is the back of the head/neck. In your reference, these align into almost one straight with a few subtle curves to show volume of the traps/back of the skull. In your drawing, each plane is well defined but disconnected from one another and creates a line with many juts and angles. The same thing happens with the mouth. Each plane is defined well, but the overall shape is somewhat off the mark and doesnt protrude in the same way your reference does. Youll also see on the right side corner of the lips, it begins to look flat as youve lost the planes defining the curvature of the shapes. Think larger to smaller shapes and it may help.
Marco Sordi
2021/10/1. Good evening everyone. Here is my latest illustration. It is a scene from the daily life of a Puritan family. It is just an exercise. I have not copied the scene from any pre-existing image or work. I invented the scene even if I used different photos and images to recreate the various objects in the house. In particular, there are several points that I am interested in verifying: 1) the anatomical correctness and proportions of people (it is really difficult to draw such small faces) 2) the dimensions of the furniture 3) the perspective 4) the shadows 5) the colors are too bright and saturated and make the scene too cartoonish. If you have any suggestions to make it better please leave a comment. Thank you and good week end. [Since there is no specific section for this type of illustrations in the courses I am following, I post it here. Sorry for the inconvenience]
Gavin C
3yr
Lots of good stuff going on in there! Just some thoughts. 1. Your larger problem with anatomy is more the gesture than the anatomy itself I believe. In the picture below notice how straight the figure is, when someone is standing there is almost always a leaned to side where their weight is placed, especially in a difficult pose where they are reaching behind them. 2/3. Dimensions and perspective wise you did a lot of things well. I did notice though with the rocking chair it appears as though you’ve rotated the chair but not its base. Please note the rectangular prism around it and how the angle of the arch breaks out of it’s bases perceived space. Also worthy of note is that based on a few key items like your bookshelf it seems the horizon line is near the direct middle of the picture. That often leads to a little bit of a stale composition. Further, You’ve drawn the persepctive of some items (like the rocking chair) parallel to each other, this is often done in some types of 2d asymmetric art but for a more realistic look they should be angled to meet somewhere along the horizon line. 4/5. The colors and shadows have one major fundamental problem which is that you need to push it! I agree the saturation is heavy but you can get away with a lot of that if your values are right. A common rule of painting (good for starting at least) is light over dark or dark over light. The foreground/background should have some separation in their values. I just did one quick paint over with a multiple layer, but it can be pushed much further for great effect. Finally notice the back wall and the even distribution of value (which indicates the lighting), all of the light on that wall is refracted from other surfaces and should be far more varied! Hope this helps, great work and keep going!
qwerty asdf
This is one of my first few standalone attempts at landmarks. Before this, I spent a lot of time tracing over photographed models, so I am confident I have the absolute basics down but I can't perceive the subtleties of poses. For example, in this photo I can't tell what she is doing with her left shoulder(from the perspective of the viewer). Is she pushing it down? Back? A combination of both? I tried comparing her the shoulder position and shoulder blade angle with the orientation of the ribcage, but I have no idea what angle the ribcage is at either. The spine seems to be going in one direction, while the silhouette of her ribcage suggests another direction(spine looks like it's turning left, while the silhouette of the ribcage looks like it's tilting in the other direction). Is there any way for me to reliably draw these subtleties? Thanks!
Gavin C
3yr
My impression is that it is not the shoulder piece that is “wrong”, I think you are on the right track considering the alignment of the rest of the body as being necessary for it to read. I think also perhaps you might be expecting too much clarification from this stage of rendering. If the overlap on the left hip was slightly more defined it would help show the lean of the torso on the forward/backwards axis. The main issue though is as I think you pointed out, the undefined ribcage. On her right side you’ve drawn what is essentially a straight the whole way through to just try and nail that gesture, but you’ll notice a slight dip inwards where her ribcage is defined under the volleyball. That detail could be the definition you need to orient the ribcage as slightly angled and with the previous note of the overlap of the hips/torso might give enough definition for the viewer to see the relationship between them. So to sum up, I think there are subtle but important details that got lost in your line work (specifically on the overlap on the left where you repeated strokes a few times ) and the angle of the right side isn’t quite right which doesn’t completely fill in the information you are trying to define in relation to the shoulder. All of that said, I think you did a great job and certainly are on the right track, keep at it!
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