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Carlos Pacheco
•
3yr
added comment inCharacter design + 3D sculpt
The colors are interesting, those purple tones on the skin reminds me of Leyendecker, i also like that you took care of the hairstyle to fit in the 30s, one thing i could say about it is that you have some room to improve your shapes, make exaggerations of some parts so you get stronger silhouettes, you can try it putting another kind of dress on your character or making bigger bumps of hair. I also think that the casted shadows on the iteration's page are not right, you have a strong rim light behind her, made with hard edges, so the casted shadow on the ground should use hard edges as well, i feel like that could improve the presentation
Carlos Pacheco
•
4yr
i feel like you have a sense of gesture, but the drawings are lacking of structure, and maybe you're not getting all the proportions right, it seems like you're trying to draw a silhouette, in some of the photos the model is twisting it's torso but i can't see that movement in your drawings. One of the big problems you will face when trying to turn this quick drawings into more defined human figures is that you will sacrifice a lot of your gesture lines in the moment you add muscles and 3D basic forms, and that in consequence will stiffen your figures at the end.
So if you want to make something about it, try to find the skeletal landmarks first and be more aware of your proportions from the start, that way a lot of your initial gestural lines will survive the mannequinization and anatomy stages.
Carlos Pacheco
•
4yr
It's very impressive, the layout is quite clear and the textures are really interesting, reminding me of Katsuhiro Otomo. Maybe if you want to present it better you should use other typography fonts, and try to incorporate the text into the image in a more organized way, playing with the space between the letters.
I feel like i can't say anything very insightful about the image itself, but at least i can encourage to keep doing them, you're doing a really good job!
Carlos Pacheco
•
4yr
What makes a difference between artist training in Western and Eastern? what makes some asian styles of art appealing?
Carlos Pacheco
•
4yr
is it really useful to learn how to draw at hand, instead of drawing digitally? using ctrl+z frequently will make me less thoughtful of my drawings somehow?
Carlos Pacheco
•
4yr
You could make a decision according to the story of your image, try to imagine an event if you did not have one, and write it down somewhere, just ask yourself, what moment is more important? Which of these ideas best communicates what I want?
I think composition is the subjective part of art, and a lot of that has to do with making decisions, there is no right way to make a composition, but try at least to be clear.
You achieve clarity through contrast, if you do a lot of dark spots in a canvas, and then you place a yellow square somewhere, that square will be more important than the rest of the dark spots
Hi Carlos
The notification you are getting refers to notification in the lower part of the attached picture "Marco Bucci added a new lesson in The Color Survival Guide".
If you click on that notification, you should no longer have any active notifications.
An easy way to check which notification is still categorized as "Not seen" is to look for the red dot to the left of the message.
Browser: Google Chrome (PC)
I also closed the site, tried to log out and then join but it didn't work
Carlos Pacheco
•
4yr
Hi, i'm not an expert on perspective but i think this image looks cropped due to a decision with your vanishing points. The Horizon Line is above half of the image, so i was expecting to find the lines converging in some point below the sight of the viewer. However, here you decided to make the lines of your box converge on top, so it looks like the box is a bit wider at the bottom, rather than looking like a perspective distortion. i think adjusting that would help you with this drawing.
i like the project presentation, it's clear and i can get an idea of the tone of the series. So that's really good. However, i think some of the decision designs, like the clothing color of some characters can be improved, it's not a big deal but it can push the design's clarity if you simply adjust your values.
Same issue with your BGs, especially with the 7th image and the last one. The objective of this field is to communicate an idea to a production team, not presenting a final piece, so before putting detail in the paintings, try to maintain enough value contrast between the objects so that it can read better, just be more conscious about your shapes and edges. good luck with your applications!