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Brennennen
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3yr
added comment inReference
Asked for help
I'll be going for some sort of humming bird/dragon fly/triceratops thing. I ended up making a new thumb nail to suite the features better, but did keep the wings of one of the thumbs (in design).
Pureref is also a pretty good free tool for this kind of thing if anyone was looking for one (Ctrl + n for notes).
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3yr
Love the idea! I would draw the dragon in an angle that's a bit more informative (more of a 3/4 angle). Right now we are looking straight up at the dragon and it's a bit hard to read.
Brennennen
•
3yr
Asked for help
•
3yr
Nice! Try to loosen up a bit, get creative and explore different relationships between the shapes. For example; very large wings, small body. Or medium wings with a larger body and small tail etc. It's all about big, medium, small. If you want more information on this, go check out Sinix on youtube. He has some great tutorials on shape design/relationship.
Brennennen
•
3yr
Asked for help
dargons! I'm also taking an animation class and did a little animation to practice both classes.
Brennennen
•
3yr
Asked for help
I got a bit lazy as I went on. Also got a bit goofy after googling "chicken wing anatomy reference" and getting nothing but food images.
Brennennen
•
3yr
Asked for help
I feel like I enjoyed the exercise on the first dragon, the second one was a nightmare though. Some poses are wayyyyy harder than others.
Brennennen
•
3yr
Asked for help
I really struggled with this one. I couldn't find any good references for lizard anatomy (crocodile specifically). I ended up trying to use human attachment points. I think I need some more joint/anatomy knowledge before I can comfortably tackle this. I might double back to this after the rest of the course. Thanks for the interesting assignment.
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3yr
Good job, make sure you don't fall in to the habit of copying what you see in the ref by drawing the 2D shapes with some contours. It's better to use a mannequin that looks less like the thing you see in the reference but has more volume and construction. Try to limit yourself to using only manipulated boxes and cylinders