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Rahul Paul
I tried to avoid as drawing many flat surfaces to things which has volumes, as possible, to give the drawing more depth, keeping in mind @Martha Muniz 's feedback. Also I tried to use line weight as a tool to divide my drawing into 3 image planes for added depth. Finally tried to render this Akira Fanart a little for fun. Hope that doesn't violate the guidelines mention. Your feedbacks and critiques are highly appreciated. Feel free to share your views.
@andek
11mo
Not a bad start. I have a few tips that can help you. The horizon is almost always in the line of sight. Arcade machines seem to be the right size, Keneda's character should be corrected. The vanishing point in this case will always be on the horizon. This also applies to the bar stool. There is also something wrong with the floor. Try to draw the grid using a 2 point perspective.
@jake99
First try of the pear. Would love any sort of feed back!
@andek
1yr
Watch out for the value. Note that the brown spots only seem to be so dark. In fact, it is very close to light green.
Momino
Then watched the demo but didn’t copy. I tried to do it from what I learned. I tried to keep two shadow values and three lights. I found it very difficult to create the two light Half-tones. It’s hard to create simplified shapes without drawing darker outlines. I’ll keep practicing.
@andek
1yr
I see significant progress, keep it up! Try practicing shading on a simplified head model for a few days. On ArtStation, you'll find a cool light reference tool. Look for "William Nguyen head". Set up different lighting, try to draw 100-200 of those heads, then come back to this model and attempt to draw it for the third time. I guarantee you'll see a difference!
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