@12thevil
@12thevil
Earth
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@12thevil
@12thevil
2yr
I got an all-important question. What are the very best social media animation challenges that you know of? Something that keeps you motivated and has potential for social media exposure. Think of Character Design Challenge or Brushtober, but for 2D animation.
Nio
Didn't realize how off the angle of the arm was until I took a picture of it to post here. I will step back more often. Don't hold back on critiques, I want help =) I'm new to shading so I'm trying to find that comfortable spot between showing form, making it look good, and using a technique I like.
@12thevil
2yr
Very good job. Now, this is what you can do to improve it. The thumb needs some more body (thickness), but most importantly the separation of lights and shadows is not perfect. Unfortunately, nothing less than perfect will do when it comes to realistic drawings. for example, I am seeing a lot of veins and tendons on the hand. these details are all in the shaded plane but they look as bright as anything else on the lit side of your drawing. I think that is your main issue, I would do away with details like that for now and keep things simpler. Does that make sense to you?
@12thevil
Your tonal structure is rock solid (see what I did there?) but the image itself is not very interesting In my opinion. I think it's missing contrast. Not tonal contrast, but contrast of shapes. You have your dominant shape in the middle, but there isn't anything to complement it like subordinate and subdominant shapes that take you around the canvas. You could also experiment with different textures, not just rocky texture, again to add contrast. The OG pic is not very interesting on its own so I understand that you have little to start with but you can always add stuff as you see fit. Also I fell it's a little bit out of balance with too much weight to the right of the image and not much to balance it on the left. Finally your frontal plane seems to be the same tone as your background plane, so that's something to take into account. I'm kind of a crappy artist so take all this with a grain of salt. keep up that good work.
@12thevil
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