Walk Cycle Lecture
Walk Cycle Lecture
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10:05

Animating Walk and Run Cycles

Animating Walk Cycles

Walk Cycle Lecture

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@moderndayjames
In this lesson you’ll learn how to animate your very own 16 frame walk cycle.
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The guy from BluishDot
Hello James, Thank you for the course! I found it very useful and I always come back to it whenever I’m practicing walk cycles. In another animation basics course I’m working through, I had to do a simple side view of a walk cycle. The point of the exercise was to familiarize myself with the structure and main poses of a walk cycle (not make anything polished). I ended up making three versions – arms bent, arms loose, and carrying a box (there are no inbetweens and the animation is on 4s). At the end of the exercise, I did some self-analysis (the best I could) and came up with some notes for myself. Since I value your expertise on this subject, I was hoping you could offer some additional guidance: 1. At first, I was confused by the extreme height difference between the “Down” and “Up” pose (I measured everything a bunch of times to make sure that it wasn’t me not keeping things consistent). Later I realized that the wide stride is in fact really exaggerated compared to a normal walk (I tried to walk this way around the house and it was pretty difficult :D). In any case, the extremely wide stride seems to be the cause for the height difference between the poses (please let me know if I missed something). 2. Out of the three variations for the arms, I think the first one with the bent arms fits best. I don’t really like how the second one turned out. I was going for a more relaxed feel but to me it just looks completely off. If I were to try this version again I would probably have the tilt of the body be in the other directions, so that he’s leaning backwards a bit, and work from there (and of course have the steps be narrower). 3. The third version also seems a bit off. The way I made the box move up and down seems to imply that it has a bit of weight to it. However, if that were the case, holding it with the palms from the side doesn’t really make sense. If the box were to be empty, so that the way the character is holding it would make more sense, then I think the animation of the arms would have to be adjusted (I would really like to know your thoughts on this). Any additional feedback is highly appreciated. Thank you!
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