Character Design Monster Lab
Last time, we went through the ideation process, where I brainstormed a bunch of potential ideas based on pop-culture archetypes that I wanted to build off of for my army of pumpkin-headed Harvestmen. This time, we’re taking one of those designs and zeroing in on it to start solidifying the details of our line-up! We’re gonna spend some time with each member to make sure we nail down the shape language and the specifics, starting with our etin-like bruiser, the Harvest Hulk. If you want more help with your character designs check out Scott's Monster Lab course
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Related Links:
Digital Shape Carving with Scott Flanders
Creature Design with Scott Flanders | Lightbox Expo Demo
Character Design Workflow - Concepting for 3D Games and Movies
Reacting to YOUR Monster Art on Instagram (#Prokochallenge)