Valorant: Fan skin design
3yr
@ehmaple
Heres my first attempt at making a skin design for a character inside Riot's first person shooter. Would love some critique on whether it would be implementable into an actual game or whether it is too simplistic ( I think i struggle with executing areas of rest and details)
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Kristian Nee
Hey Ehmaple, I really like the design on this. The color distribution of the outfit does a lot to draw my eye. Also the Asian influence is really well executed. What I might say is that it's actually too complicated for games. I only worked in games for a little while, but what I learned is that fabric is extremely difficult to animate. If you look at the actual Valorant character designs, most of them have form fitting fabric. What this does is two things, it makes it a lot easier to animate, but it also does a lot to simplify the silhouette. In FPS's especially, the read of what you're looking at needs to be almost instantaneous. The triangular skirt, jacket and hair all seem to me to get in the way of the primary silhouette of this being a protagonist feminine character. If that's the case, players might not be able to recognize what they're looking at as quick and may lead to confusing gameplay. What I might say is to simplify the shapes, and make the clothing more form fitting. @Scott Flanders has some great lessons on silhouette in his content.
@pollypopcorn
It looks like you could maybe use a little more space between the eyes. I don't know much about making video games, but I imagine that you have would be good because it's actually more difficult to animate a character and make them move if they have too many details. It's probably better to have a few details and elements and make those elements strong.
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